Sunday, 19 January 2014

"Anime style" :- As a popular movement and unique art style, anime styling has been the subject of both satire and serious creative productions. South Park's " Chinpokomon" and " Good Times with Weapons" episodes, Adult Swim's Perfect Hair Forever, and Nickelodeon's Kappa Mikeyare examples of satirical depictions of Japanese culture and anime. Some works have sparked debate for blurring the lines between satire and serious "anime style" productions, such as the American anime style production Avatar: The Last Airbender. These anime styled works have become defined as anime- influenced animation, in an attempt to classify all anime styled works of non-Japanese origin. Some creators of these works cite anime as a source of inspiration and like the French production team for Ōban Star-Racersmoved to Tokyo to collaborate with a Japanese production team. When anime is defined as a "style" rather than as a national product it leaves open the possibility of anime being produced in other countries. A series dubbed as the "Middle East's First Anime Show" is currently in production. The web-based series RWBYis produced using an anime art style and has been declared to be anime. Defining anime as style has been contentious amongst fans, with John Oppliger stating, "The insistence on referring to original American art as Japanese "anime" or "manga" robs the work of its cultural identity."

"Anime style" :- As a popular movement and unique art style, anime styling has been the subject of both satire and serious creative productions. South Park's " Chinpokomon" and " Good Times with Weapons" episodes, Adult Swim's Perfect Hair Forever, and Nickelodeon's Kappa Mikeyare examples of satirical depictions of Japanese culture and anime. Some works have sparked debate for blurring the lines between satire and serious "anime style" productions, such as the American anime style production Avatar: The Last Airbender. These anime styled works have become defined as anime- influenced animation, in an attempt to classify all anime styled works of non-Japanese origin. Some creators of these works cite anime as a source of inspiration and like the French production team for Ōban Star-Racersmoved to Tokyo to collaborate with a Japanese production team. When anime is defined as a "style" rather than as a national product it leaves open the possibility of anime being produced in other countries. A series dubbed as the "Middle East's First Anime Show" is currently in production. The web-based series RWBYis produced using an anime art style and has been declared to be anime. Defining anime as style has been contentious amongst fans, with John Oppliger stating, "The insistence on referring to original American art as Japanese "anime" or "manga" robs the work of its cultural identity."

ANIME-Fan response:- Anime clubsgave rise to anime conventionsin the 1990s with the "anime boom," a period marked by increased popularity of anime. These conventions are dedicated to anime and manga and include elements like cosplaycontests and industry talk panels. [Cosplay, a portmanteaufor "costume play", is not unique to anime and has become popular in contests and masquerades at anime conventions. [Japanese culture and words have entered English usage through the popularity of the medium, including otaku, a derogatory Japanese term commonly used in English to denote a fan of anime and manga. Anime enthusiasts have produced fan fictionand fan art, including computer wallpaper and anime music videos.

ANIME-Influence on world culture:- Anime has become commercially profitable in Western countries, as demonstrated by early commercially successful Western adaptations of anime, such as Astro Boy. Since the 19th century, many Westerners have expressed a particular interest towards Japanand anime has dramatically exposed more Westerners to the culture of Japan.

ANIME-Awards:- The anime industry has several annual awards which honor the year's best works. Major annual awards in Japan include the Ōfuji Noburō Award, the Mainichi Film Award for Best Animation Film, the Animation KobeAwards, the Japan Media Arts Festivalanimation awards, the Tokyo Anime Awardand the Japan Academy Prize for Animation of the Year. In the United States, anime films compete in the ICv2.com Anime Awards There were also the American Anime Awards, which were designed to recognize excellence in anime titles nominated by the industry, and were held only once in 2006. Anime productions are also nominated and win awards not exclusively for anime.

ANIME-Industry :- The animation industry consists of more than 430 production companies with some of the major studios including Toei Animation, Gainax, Madhouse, Gonzo, Sunrise, Bonesand Studio Ghibli. Many of the studios are organized into a trade association, The Association of Japanese Animations. There is also a labor unionfor workers in the industry, the Japanese Animation Creators Association. Studios will often work together to produce more complex and costly projects, as done with Studio Ghibli's Spirited Away. An anime episode can cost between US$100,000 and US$300,000 to produce. In 2001, animation accounted for 7% of the Japanese film market, above the 4.6% market share for live-action works. [The popularity and success of anime is seen through the profitability of the DVD market, contributing nearly 70% of total sales. The anime market for the United States was worth approximately $2.74 billion in 2009. [Dubbed animation began airing in the United States in 2000 on networks like The WBand Cartoon Network's Adult Swim.18In 2005, this resulted in five of the top ten anime titles having previously aired on Cartoon Network. As a part of localization, some editingof cultural references may occur to better follow the references of the non-Japanese culture. The cost of English localization averages US $10,000 per episode. The industry has been subject to both praise and condemnation for fansubs, the addition of unlicensed and unauthorized subtitled translations of anime series or films. Fansubs, which were originally distributed on VHS bootlegged cassettes in the 1980s, have been freely available and disseminated online since the 1990s. Fansubbers tend to adhere to an unwritten code to destroy or no longer distribute an anime once an official translated or subtitled version becomes licensed, although fansubs typically continue to circulate through file sharing networks.

ANIME-Characters :- Body proportions of human anime characters tend to accurately reflect the proportions of the human body in reality. The height of the head is considered by the artist as the base unit of proportion. Head heights can vary, but most anime characters are about seven to eight heads tall. Anime artists occasionally make deliberate modifications to body proportions to produce super deformedcharacters that feature a disproportionately small body compared to the head; many super deformed characters are two to four heads tall. Some anime works like Crayon Shin-chancompletely disregard these proportions, such that they resemble Western cartoons. A common anime character design convention is exaggerated eye size. The animation of characters with large eyes in anime can be traced back to Osamu Tezuka, who was deeply influenced by such early animation characters as Betty Boop, who was drawn with disproportionately large eyes. Tezuka is a central figure in anime and manga history, whose iconic art style and character designs allowed for the entire range of human emotions to be depicted solely through the eyes. The artist adds variable color shading to the eyes and particularly to the cornea to give them greater depth. Generally, a mixture of a light shade, the tone color, and a dark shade is used. Cultural anthropologist Matt Thornargues that Japanese animators and audiences do not perceive such stylized eyes as inherently more or less foreign. However, not all anime have large eyes. For example, the works of Hayao Miyazakiare known for having realistically proportioned eyes, as well as realistic hair colors on their characters. Hair in anime is often unnaturally lively and colorful or uniquely styled. The movement of hair in anime is exaggerated and "hair action" is used to emphasize the action and emotions of characters for added visual effect. Poitras traces hairstyle color to cover illustrations on manga, where eye-catching artwork and colorful tones are attractive for children's manga. Despite being produced for a domestic market, anime features characters whose race or nationality is not always defined, and this is often a deliberate decision, such as in the Pokémonanimated series. Anime and manga artists often draw from a common canon of iconic facial expression illustrations to denote particular moods and thoughts. These techniques are often different in form than their counterparts in Western animation, and they include a fixed iconographythat is used as shorthand for certain emotions and moods. These expression are often exaggerated and are typically comedic in nature. For example, a male character may develop a nosebleedwhen aroused, stemming from a Japanese old wives' tale. A variety of visual symbols are employed, including sweatdrops to depict nervousness, visible blushing for embarrassment, or glowing eyes for an intense glare.