Sunday 19 January 2014

"Anime style" :- As a popular movement and unique art style, anime styling has been the subject of both satire and serious creative productions. South Park's " Chinpokomon" and " Good Times with Weapons" episodes, Adult Swim's Perfect Hair Forever, and Nickelodeon's Kappa Mikeyare examples of satirical depictions of Japanese culture and anime. Some works have sparked debate for blurring the lines between satire and serious "anime style" productions, such as the American anime style production Avatar: The Last Airbender. These anime styled works have become defined as anime- influenced animation, in an attempt to classify all anime styled works of non-Japanese origin. Some creators of these works cite anime as a source of inspiration and like the French production team for Ōban Star-Racersmoved to Tokyo to collaborate with a Japanese production team. When anime is defined as a "style" rather than as a national product it leaves open the possibility of anime being produced in other countries. A series dubbed as the "Middle East's First Anime Show" is currently in production. The web-based series RWBYis produced using an anime art style and has been declared to be anime. Defining anime as style has been contentious amongst fans, with John Oppliger stating, "The insistence on referring to original American art as Japanese "anime" or "manga" robs the work of its cultural identity."

"Anime style" :- As a popular movement and unique art style, anime styling has been the subject of both satire and serious creative productions. South Park's " Chinpokomon" and " Good Times with Weapons" episodes, Adult Swim's Perfect Hair Forever, and Nickelodeon's Kappa Mikeyare examples of satirical depictions of Japanese culture and anime. Some works have sparked debate for blurring the lines between satire and serious "anime style" productions, such as the American anime style production Avatar: The Last Airbender. These anime styled works have become defined as anime- influenced animation, in an attempt to classify all anime styled works of non-Japanese origin. Some creators of these works cite anime as a source of inspiration and like the French production team for Ōban Star-Racersmoved to Tokyo to collaborate with a Japanese production team. When anime is defined as a "style" rather than as a national product it leaves open the possibility of anime being produced in other countries. A series dubbed as the "Middle East's First Anime Show" is currently in production. The web-based series RWBYis produced using an anime art style and has been declared to be anime. Defining anime as style has been contentious amongst fans, with John Oppliger stating, "The insistence on referring to original American art as Japanese "anime" or "manga" robs the work of its cultural identity."

ANIME-Fan response:- Anime clubsgave rise to anime conventionsin the 1990s with the "anime boom," a period marked by increased popularity of anime. These conventions are dedicated to anime and manga and include elements like cosplaycontests and industry talk panels. [Cosplay, a portmanteaufor "costume play", is not unique to anime and has become popular in contests and masquerades at anime conventions. [Japanese culture and words have entered English usage through the popularity of the medium, including otaku, a derogatory Japanese term commonly used in English to denote a fan of anime and manga. Anime enthusiasts have produced fan fictionand fan art, including computer wallpaper and anime music videos.

ANIME-Influence on world culture:- Anime has become commercially profitable in Western countries, as demonstrated by early commercially successful Western adaptations of anime, such as Astro Boy. Since the 19th century, many Westerners have expressed a particular interest towards Japanand anime has dramatically exposed more Westerners to the culture of Japan.

ANIME-Awards:- The anime industry has several annual awards which honor the year's best works. Major annual awards in Japan include the Ōfuji Noburō Award, the Mainichi Film Award for Best Animation Film, the Animation KobeAwards, the Japan Media Arts Festivalanimation awards, the Tokyo Anime Awardand the Japan Academy Prize for Animation of the Year. In the United States, anime films compete in the ICv2.com Anime Awards There were also the American Anime Awards, which were designed to recognize excellence in anime titles nominated by the industry, and were held only once in 2006. Anime productions are also nominated and win awards not exclusively for anime.

ANIME-Industry :- The animation industry consists of more than 430 production companies with some of the major studios including Toei Animation, Gainax, Madhouse, Gonzo, Sunrise, Bonesand Studio Ghibli. Many of the studios are organized into a trade association, The Association of Japanese Animations. There is also a labor unionfor workers in the industry, the Japanese Animation Creators Association. Studios will often work together to produce more complex and costly projects, as done with Studio Ghibli's Spirited Away. An anime episode can cost between US$100,000 and US$300,000 to produce. In 2001, animation accounted for 7% of the Japanese film market, above the 4.6% market share for live-action works. [The popularity and success of anime is seen through the profitability of the DVD market, contributing nearly 70% of total sales. The anime market for the United States was worth approximately $2.74 billion in 2009. [Dubbed animation began airing in the United States in 2000 on networks like The WBand Cartoon Network's Adult Swim.18In 2005, this resulted in five of the top ten anime titles having previously aired on Cartoon Network. As a part of localization, some editingof cultural references may occur to better follow the references of the non-Japanese culture. The cost of English localization averages US $10,000 per episode. The industry has been subject to both praise and condemnation for fansubs, the addition of unlicensed and unauthorized subtitled translations of anime series or films. Fansubs, which were originally distributed on VHS bootlegged cassettes in the 1980s, have been freely available and disseminated online since the 1990s. Fansubbers tend to adhere to an unwritten code to destroy or no longer distribute an anime once an official translated or subtitled version becomes licensed, although fansubs typically continue to circulate through file sharing networks.

ANIME-Characters :- Body proportions of human anime characters tend to accurately reflect the proportions of the human body in reality. The height of the head is considered by the artist as the base unit of proportion. Head heights can vary, but most anime characters are about seven to eight heads tall. Anime artists occasionally make deliberate modifications to body proportions to produce super deformedcharacters that feature a disproportionately small body compared to the head; many super deformed characters are two to four heads tall. Some anime works like Crayon Shin-chancompletely disregard these proportions, such that they resemble Western cartoons. A common anime character design convention is exaggerated eye size. The animation of characters with large eyes in anime can be traced back to Osamu Tezuka, who was deeply influenced by such early animation characters as Betty Boop, who was drawn with disproportionately large eyes. Tezuka is a central figure in anime and manga history, whose iconic art style and character designs allowed for the entire range of human emotions to be depicted solely through the eyes. The artist adds variable color shading to the eyes and particularly to the cornea to give them greater depth. Generally, a mixture of a light shade, the tone color, and a dark shade is used. Cultural anthropologist Matt Thornargues that Japanese animators and audiences do not perceive such stylized eyes as inherently more or less foreign. However, not all anime have large eyes. For example, the works of Hayao Miyazakiare known for having realistically proportioned eyes, as well as realistic hair colors on their characters. Hair in anime is often unnaturally lively and colorful or uniquely styled. The movement of hair in anime is exaggerated and "hair action" is used to emphasize the action and emotions of characters for added visual effect. Poitras traces hairstyle color to cover illustrations on manga, where eye-catching artwork and colorful tones are attractive for children's manga. Despite being produced for a domestic market, anime features characters whose race or nationality is not always defined, and this is often a deliberate decision, such as in the Pokémonanimated series. Anime and manga artists often draw from a common canon of iconic facial expression illustrations to denote particular moods and thoughts. These techniques are often different in form than their counterparts in Western animation, and they include a fixed iconographythat is used as shorthand for certain emotions and moods. These expression are often exaggerated and are typically comedic in nature. For example, a male character may develop a nosebleedwhen aroused, stemming from a Japanese old wives' tale. A variety of visual symbols are employed, including sweatdrops to depict nervousness, visible blushing for embarrassment, or glowing eyes for an intense glare.

Saturday 18 January 2014

ANIME-Animation technique:- Anime follows the typical production of animation, including storyboarding, voice acting, character design, and cel production. Since the 1990s, animators have increasingly used computer animationto improve the efficiency of the production process. Artists like Noburō Ōfujipioneered the earliest anime works, which were experimental and consisted of images drawn on blackboards, stop motionanimation of paper cutouts, and silhouette animation. Cel animation grew in popularity until it came to dominate the medium. In the 21st century, the use of other animation techniques is mostly limited to independent short films, including the stop motion puppet animation work produced by Tadahito Mochinaga, Kihachirō Kawamotoand Tomoyasu Murata. Computers were integrated into the animation process in the 1990s, with works such as Ghost in the Shelland Princess Mononokemixing cel animation with computer-generated images. Fuji Film, a major cel production company, announced it would stop cel production, producing an industry panic to procure cel imports and hastening the switch to digital processes. Prior to the digital era, anime was produced with traditional animationmethods using a pose to pose approach. The majority of mainstream anime uses fewer expressive key framesand more in-betweenanimation. Japanese animation studios were pioneers of many limited animationtechniques. animators in Japan, like everywhere else, study the techniques of Disney in school, but anime has a distinct set of conventions that Japanese animators must learn and apply. Unlike Disney animation, where the emphasis is on the movement, anime emphasizes the art quality as limited animation techniques could make up for the lack of time spent on movement. Such techniques were often used not only to meet deadlines but also as artistic devices. Anime scenes place emphasis on achieving three-dimensional views, and backgrounds are instrumental in creating the atmosphere of the work. The backgrounds are not always invented and are occasionally based on real locations, as exemplified in Howl's Moving Castleand The Melancholy of Haruhi Suzumiya. Oppliger stated that anime is one of the rare mediums where putting together an all-star cast usually comes out looking "tremendously impressive." The cinematic effects of anime differentiates itself from the stage plays found in American animation. Anime is cinematically shot as if by camera, including panning, zooming, distance and angle shots to more complex dynamic shots that would be difficult to produce in reality. In anime, the animation is produced before the voice acting, contrary to American animation which does the voice acting first; this can cause lip syncerrors in the Japanese version.

ANIME-Attributes :- Anime is a diverse art form that is targeted and produced for the domestic Japanese audience and market. Anime differs greatly from other forms of animation by its diverse art styles, methods of animation, its production and its process. Visually, anime is a diverse art form that contains a wide variety of styles that share few similarities to one another.

ANIME-Genres :- Anime are often classified by target demographic, including kodomo (children's), shōjo (girls'), shounen (boys') and a diverse range of genres targeting an adult audience. Shoujo and shounen anime sometimes contain elements popular with children of both sexes in an attempt to gain crossover appeal. Adult anime may feature a slower pace or greater plot complexity that younger audiences typically find unappealing, as well as adult themes and situations.:44–48A subset of adult anime works feature pornographic elements and are labeled "R18" in Japan, but internationally these works are grouped together under the term hentai(Japanese for "pervert"). By contrast, a variety of anime sub-genres across demographic groups incorporate ecchi, sexual themes or undertones without depictions of sexual intercourse, as typified in the comedic or haremgenres; due to its popularity among adolescent and adult anime enthusiasts, incorporation of ecchi elements in anime is considered a form of fan service. Anime's genre classification is different from other types of animation and does not lend itself to simple identity. Gilles Poitrascompared the labeling Gundam 0080and its complex depiction of war as a "giant robot" anime akin to simply labeling War and Peacea "war novel". Science fictionis a major anime genre and includes important historical works like Tezuka's Astro Boyand Yokoyama's Tetsujin 28-go. A major sub-genre of science fiction is mecha, with the Gundam metaseriesbeing iconic. The diverse fantasy genreincludes works based on Asian and Western traditions and folklore; examples include the Japanese feudal fairytale InuYasha, and the depiction of Scandinavian goddesses who move to Japan to maintain a computer called Yggdrasilin Oh My Goddess. Genre crossing in anime is also prevalent, such as the blend of fantasy and comedy in Dragon Half, and the incorporation of slapstick humor in the crime anime Castle of Cagliostro. Other subgenres found in anime include magical girl, harem, sports, martial arts, literary adaptations and war. Genres have emerged that explore homosexual romances. While originally pornographic in terminology, yaoi(male homosexuality) and yuri(female homosexuality) are broad terms used internationally to describe any focus on the themes or development of romantic homosexual relationships. Prior to 2000, homosexual characters were typically used for comedic effect, but some works portrayed these characters seriously or sympathetically.

Friday 17 January 2014

History Of ANIME:- Anime arose in the early 20th century, when Japanese filmmakers experimented with the animation techniques also pioneered in France, Germany, the United States and Russia. A claim for the earliest Japanese animation is Katsudō Shashin, an undated and private work by an unknown creator. In 1917, the first professional and publicly displayed works began to appear. Animators such as Ōten Shimokawaand Seitarou Kitayamaproduced numerous works, with the oldest surviving film being Kouchi's Namakura Gatana, a two-minute clip of a samurai trying to test a new sword on his target only to suffer defeat. The 1923 Great Kantō earthquakeresulted in widespread destruction to Japan's infrastructure and the destruction of Shimokawa's warehouse, destroying most of these early works. By the 1930s animation was well established in Japan as an alternative format to the live-actionindustry. It suffered competition from foreign producers and many animators, such as Noburō Ōfujiand Yasuji Murata, who still worked in cheaper cutout animationrather than cel animation. Other creators, such as Kenzō Masaokaand Mitsuyo Seo, nonetheless made great strides in animation technique; they benefited from the patronage of the government, which employed animators to produce educational shorts and propaganda. The first talkieanime was Chikara to Onna no Yo no Naka, produced by Masaoka in 1933. By 1940, numerous anime artists' organizations had risen, including the Shin Mangaha Shudan and Shin Nippon Mangaka. The first feature length animated film was Momotaro's Divine Sea Warriorsdirected by Seo in 1945 with sponsorship by the Imperial Japanese Navy. The success of The Walt Disney Company's 1937 feature film Snow White and the Seven Dwarfsprofoundly influenced many Japanese animators. In the 1960s, manga artist and animator Osamu Tezukaadapted and simplified many Disney animation techniques to reduce costs and to limit the number of frames in productions. He intended this as a temporary measure to allow him to produce material on a tight schedule with inexperienced animation staff. Three Tales, aired in 1960, was the first anime shown on television. The first anime television series was Otogi Manga Calendar, aired from 1961 to 1964. The 1970s saw a surge of growth in the popularity of manga, Japanese comic booksand graphic novels, many of which were later animated. The work of Osamu Tezuka drew particular attention: he has been called a "legend" and the "god of manga". His work – and that of other pioneers in the field – inspired characteristics and genres that remain fundamental elements of anime today. The giant robotgenre (known as " mecha" outside Japan), for instance, took shape under Tezuka, developed into the Super Robotgenre under Go Nagaiand others, and was revolutionized at the end of the decade by Yoshiyuki Tominowho developed the Real Robotgenre. Robot anime like the Gundamand The Super Dimension Fortress Macrossseries became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan and worldwide today. In the 1980s, anime became more accepted in the mainstreamin Japan (although less than manga), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more at the turn of the 21st century. In 2002, Spirited Away, a Studio Ghibliproduction directed by Hayao Miyazakiwon the Golden Bearat the Berlin International Film Festivaland in 2003 at the 75th Academy Awardsit won the Academy Award for Best Animated Feature.

Tuesday 14 January 2014

ANIME Format The first format of anime was theatrical viewing which originally began with commercial productions in 1917. Originally the animated flips were crude and required played musical components before adding sound and vocal components to the production. On July 14, 1958, Nippon Televisionaired Mole's Adventure, both the first televised and first color anime to debut. It wasn't until the 1960s when the first televised series were broadcast and it has remained a popular medium since. Works released in a direct to video format are called " original video animation" (OVA) or "original animation video" (OAV); and are typically not released theatrically or televised prior to home media release. The emergence of the internet has led some animators to distribute works online in a format called " original net anime" (ONA). The home distribution of anime releases were popularized in the 1980s with the VHSand Laser Discformats. The VHS NTSC video format used in both Japan and the United States is credited as aiding the rising popularity of anime in the 1990s. The Laser Disc and VHS formats were transcended by the DVD format which offered the unique advantages; including multiple subtitling and dubbing tracks on the same disc. The DVD format also has its drawbacks in the its usage of region coding; adopted by the industry to solve licensing, piracy and export problems and restricted region indicated on the DVD player. The Video CD (VCD) format was popular in Hong Kong and Taiwan, but became only a minor format in the United States that was closely associated with bootlegcopies.