Monday 28 April 2014

Some Stories Need To Be Told ANIME Style: Russia:- Comics never gained high popularity in R...

Some Stories Need To Be Told ANIME Style: Russia:-

Comics never gained high popularity in R...

Russia:- Comics never gained high popularity in Russia, only few Marvel's titles being a moderate success. Russian readers traditionally considered them children's literature, so the manga market developed late. A strong movement of anime fans helped to spread manga. The general director of Egmont Russia Lev Yelin commented that the most popular manga series in Japan are comics which "contain sex and violence", so they probably won't be published in Russia. A representative of Sakura Press (the licensor and publisher of Ranma ½, Gunslinger Girland some other titles) noted that although this niche is perspective, it's hard to advance on the market, because "in Russia comics are considered children's literature". It is also impossible for publishers to predict the success or failure of any specific title. On the contrary, Rosmen's general director Mikhail Markotkin said the whole popularity of comics doesn't matter, as only artistic talent and good story make a successful project, and only such manga "will work" on the market. The first officially licensed and published manga series in Russia was Ranma ½. Sakura Press released the first volume in 2005. Since then several legal companies appeared, including Comics Factoryand Comix-ART. Comix-ART, which is working in collaboration with Eksmo, one of the largest publishing houses in Russia, was the first company to publish Original English-language manga (usually called "manga" or just "comics"), such as Bizenghast, Shutter boxand Van Von Hunter.


Some Stories Need To Be Told ANIME Style: Germany:- A volume of Barefoot Genwas licensed in...

Some Stories Need To Be Told ANIME Style: Germany:-

A volume of Barefoot Genwas licensed in...

Germany:- A volume of Barefoot Genwas licensed in Germany in the 1980s, as was Japan Inc., published by small presses. Akira's first volume was not very popular. Paul Malone attributes the wider distribution of manga in the late 1990s to the fledgling commercial television stations showing dubbed anime, which lead to the popularity of manga. Malone also notes that the native German comics market collapsed at the end of the 1990s. Manga began outselling other comics in 2000. With a few other series like Appleseedin the following years, the "manga movement" picked up speed with the publication of Dragon Ball, an un-flipped German manga, in late 1996. In 2007, manga account for approximately 70–75% of all comics published in Germany, with female readers outnumbering male manga fans.


Some Stories Need To Be Told ANIME Style: Manga made in France:- A surge in the growth of m...

Some Stories Need To Be Told ANIME Style: Manga made in France:-

A surge in the growth of m...

Manga made in France:- A surge in the growth of manga publishing circa 1996 coincided with theClub Dorothée show losing its audience - which eventually led to the show going off the air. Some early publishers like Glénat, adapted manga using the Western reading direction and its induced work of mirroring each panel and graphical signs, and also using a quality paper standard to the Franco-Belgian comics, while others, likeJ'ai Lu, were faithful to the original manga culture and not only kept the original, inverted, Japanese direction reading but also used a newspaper standard, cheap quality, paper just like in Japan. The Japanese manga was such an important cultural phenomenon that it quickly influenced French comics authors. A new "French manga" genre emerged, known as "La nouvelle manga" ("lit. the new manga") in reference to the French Nouvelle Vague.


Some Stories Need To Be Told ANIME Style: Cultural integration and revival (1999 to 2005) I...

Some Stories Need To Be Told ANIME Style: Cultural integration and revival (1999 to 2005)

I...

Cultural integration and revival (1999 to 2005) In late 1999 respected newspapers such as Le Mondegave critical acclaim to Hiroyuki Okiura's Jin-Roh, and in 2000, Hayao Miyazaki's Princess Mononoke became a commercial success. In 2004, Mamoru Oshii's Innocence: Ghost in the Shell 2became the first animation finalist in the prestigious International Film Festival of Cannes, which demonstrates a radical perspective change and a social acceptance of Japaneseanime / manga. Since 2005, contemporary Japanese series such as Naruto, Initial D, Great Teacher Onizuka, Blue Genderor Gunslinger Girl appeared on new, analog / digital terrestrial (public) and on satellite / broadband (private) channels. As the highly aggressive competition who raged once between, the sole two or three available channels no more exists in the new, vast, and segmented French TV offer, theanimeis doing a revival in France. In 2011, 40% of the comics published in France were manga.


Some Stories Need To Be Told ANIME Style: Anime clearance and manga emergence (1996 to 1998)...

Some Stories Need To Be Told ANIME Style: Anime clearance and manga emergence (1996 to 1998)...

Anime clearance and manga emergence (1996 to 1998) In 1996 the production group of Club Dorothée, broadcast on private channel TF1, set up a cable/satellite channel dedicated tomangaandanime. The new channel changed its name to Mangasin 1998: the concepts ofanimeandmangahave become intertwined in France, andmangaactually became the mainstream generic term to designate the two media. The channel broadcasts former discontinued series from the Club Dorothée both to nostalgic adults and to new and younger generations.


Saturday 22 March 2014

Some Stories Need To Be Told ANIME Style: Manga's Generational conflict around (1990 to 1995...

Some Stories Need To Be Told ANIME Style: Manga's Generational conflict around (1990 to 1995...

Manga's Generational conflict around (1990 to 1995) Glénat published the first manga issued in France, Akira, in 1990 — supported by the respected newspaper Libération and by the national TV channel Antenne 2. Followers included Dragon Ball (1993), Appleseed (1994), Ranma 1/2 (1994) and five others. In the mid-1990s, manga magazines in B5 size like Kameha (Glénat) and Manga Player (MSE) were available. At the same time a controversy arose among some parents. In particular, the conservative association Familles de Francestarted a media polemic about the undesirable contents, such as violence, portrayed in the Club Dorothée, a kids' TV show. By this time, a generational conflict had arisen between the young fans of "Japanimation" (in use until anime became main stream) and the older Japoniai series (a pejorative pun for Japonaiseries, literally "Japanese stuff" and "niaiseries", "simpleton stuff") . Ségolène Royaleven published a book,Le Ras le bol des bébés zappeursin which manga are described as decadent dangerous and violent. She hasn't changed her position on that topic yet. The same adult content controversy was applied to hentai manga, including the notorious, "forbidden", Shin Angelby U-Jin, published by pioneers such as Samourai Editionsor Katsumi Editionsand later to magazines. The firsthentaiseries magazine, "Yoko", featured softcore series like Yuuki's Tropical Eyes. It was first issued in late 1995. The same year, the noir and ultra-violent series, Gunnm (aka Battle Angel Alita), was serialized in a slim, monthly, edition. Around the same period a hardcore version of Yoko magazineOkazwas issued.


Some Stories Need To Be Told ANIME Style: The era of Toei (1987 – 1996):- In 1986 and 1987 ...

Some Stories Need To Be Told ANIME Style: The era of Toei (1987 – 1996):-

In 1986 and 1987 ...

The era of Toei (1987 – 1996):- In 1986 and 1987 three new private or privatized television channels appeared on French airwaves. An aggressive struggle for audience, especially on children television shows, started between the two public and the two private channels. After the private channels lost market share, they counter-attacked with a non-Japanese lineup, mostly American productions such as Hanna- Barbera. This ploy failed, and TF1 remained pre-eminent in children's TV shows with its Japanese licenses. In 1991 French theaters showed ananimefeature-film for the first time: Katsuhiro Otomo's Akira, a teen-rated, SF movie supported by manga publisher Glénat. TF1 Video edited the video ( VHS) version for the French market, and Akira quickly became an anime reference. However, Japanese animation genre became massively exploited by TV shows from the late 1980s onwards, most notably the cult Club Dorothée show (mostly dedicated to Toei animeand tokusatsu series). In fact, the commercial relationship between the Japanese studio and the French show producers were so good, that the French presenter was even featured in a Metal Hero Seriesepisode as guest star. Just as in a Japanese manga series magazine, the Club Doro thée audience voted by phone or minitelto select and rank their favourite series. Top-ranked series continued the following week, others stopped. The most popular series were Dragon Balland later its sequel, Dragon Ball Z, which became number one, and was nicknamedle chouchou ("the favorite") by the show presenter, Dorothée. As the series kept number one for several months, Dorothée invited Akira Toriyama ( Toei Animation), creator of the series, on the TV show studio to introduce him to the French audience and award him a prize in the name of the TV show. Saint Seiya was another anime series to achieve popularity in France. It too belonged to these inengenre, and thus showed more violence - directed towards an older audience - than the Nippon Animation studio shōnen / shōjoseries of the 1970s and 1980s. Notable Toei and non-Toei animeseries broadcast by that time on French TV included Captain Tsubasa, Robotech, High School! Kimengumi and Kinnikuman. This cult TV show ran from 1987 to 1997.


Some Stories Need To Be Told ANIME Style: Nippon Animation era (1978 – 1986):- Producer Jea...

Some Stories Need To Be Told ANIME Style: Nippon Animation era (1978 – 1986):-

Producer Jea...

Nippon Animation era (1978 – 1986):- Producer Jean Chalopin contacted some Japanese studios, such as Toei (who didGrendizer); and Tokyo Movie Shinsha, Studio Pierrot and Studio Junio produced French-Japanese series. Even though made completely in Japan by character-designers such as Shingo Araki, the first Chalopin production of this type, Ulysses 31 took thematic inspiration from the Greek Odyssey and graphic influence from Stanley Kubrick's 2001: A Space Odyssey. Ulysses 31 went on sale in 1981, other shows produced by DiC Entertainment followed in 1982, Jayce and the Wheeled Warriors, Mysterious Cities of Gold, later M.A.S.K., etc. Such series were enough popular to allow the introduction of licensed products such as tee shirts, toys, stickers, mustard glass, mugs or keshi. Also followed a wave of anime adaptations of European tales by Studio Pierrot and mostly by the Nippon Animation studio,e.g. Johanna Spyri's (1974), Waldemar Bonsels's (1975), Hector Malot's (1977), Cécile Aubry's (1980), or Jules Verne's Around the World with Willy Fog (1983), notable adaptation of American works were Mark Twain's Adventures of Tom Sawyer (1980) and Alexander Key's Future Boy Conan. Interesting cases are Alexandre Dumas, père's The Three Musketeers adapted to Dogtanian and the Three Muskehounds (1981) and Sir Arthur Conan Doyle's Sherlock Holmes become Sherlock Hound (1984), both turned human characters into anthro pomorph animals. Such anthropomophism in tales comes from old and common story telling traditions in both Japanese and French cultures, including the Chōjū giga emaki (the true origins ofmanga) of Toba Sōjō (1053–1140), and the animal fables of Jean de La Fontaine (1621–1695). Changing humans to anthropomorphized dogs reflects a known form of Cynicism: etymologically speaking, the bite of the Cyniccomes from the fact he is a dog (cynomeans "dog" in Greek). The adaptations of these popular tales made easier the acceptance and assimilation of semi-Japanese cultural products in countries such as France, Italy or Spain. The localization including credits removal by Sabanor DiC, was such that even today, twenty or thirty years later, most of French adults who have watched series like Calimero (1974) adapted from an Italian novel, Wanpaku Omukashi Kum Kum (1975), Barbapapa (1977) adapted from a French novel, or Monchichi (1980) as kids don't even know they were not local animation but "Japan animation" created in Japan, South Korea, Chinaor North Korea.


Manga Outside Japan-Manga in France-"French exception" (Europe):- France has a particularly strong and diverse manga market. Many works published in France belong to genres not well represented outside Japan, such as to adult-oriented drama, or to experimental andavant-gardeworks. Early editors like Tonkamhave published Hong-Kong authors ( Andy Seto, Yu & Lau) or Korean authors (Kim Jae-hwan, Soo & Il, Wan & Weol andHyun Se Lee) in their manga collection during 1995/1996 which is quite uncommon. Also, some Japanese authors, such as Jiro Taniguchi, are relatively unknown in other western countries but received much acclaim in France. Since its introduction in the 1990s, manga publishing and anime broadcasting have become intertwined in France, where the most popular and exploited shōnen, shōjoand seinen TV series were imported in their paper version. Therefore, Japanese books ("manga") were naturally and readily accepted by a large juvenile public who was already familiar with the series and received the manga as part of their own culture. A strong parallel backup was the emergence of Japanese video games, Nintendo/ Sega, which were mostly based on manga and animeseries.


Some Stories Need To Be Told ANIME Style: Manga Outside Japan-Manga in Brazil (2):- In 2004...

Some Stories Need To Be Told ANIME Style: Manga Outside Japan-Manga in Brazil (2):-

In 2004...

Manga Outside Japan-Manga in Brazil (2):- In 2004, Panini started publishing manga, with the release of Peach Girland Eden. In 2012, Panini published the most popular manga in Brazil: Naruto and Bleach, as well as titles like Black Lagoon, Highschool of the Dead, Full Metal Panic!and Welcome to the N.H.K.. Panini has also, in 2012, acquired the publishing rights to One Piecein Brazil, continuing publication from where Conrad had stopped (Japanese volume 37) as well as reprinting earlier volumes in the original Japanese format. Originally, Brazilian manga appeared with about half the size of a tankoubon (about 100 pages of stories and two to eight pages of extras), but as of 2012almost all of the manga is released in the original format.


Some Stories Need To Be Told ANIME Style: Manga Outside Japan-Manga in Brazil (1):- Before ...

Some Stories Need To Be Told ANIME Style: Manga Outside Japan-Manga in Brazil (1):-

Before ...

Manga Outside Japan-Manga in Brazil (1):- Before the 1990s some trial marketing of manga took place in Brazil, including Lone Wolf and Cub, the first one published in the country, Mai, the Psychic Girl, Akira, Cobra, Crying Freeman, and The Legend of Kamui. The Brazilianshōnenmarket started in the mid-1990s with Ranma ½published by Animangá, although the publication did not prove successful (due to the fact that it was released in the American format and contained only two chapters per issue, roughly equivalent to one fourth of atankohon). It was followed by Pokémon: The Electric Tale of Pikachu, released by Conrad in 1999, during the Pokémonboom. In 2000, Conrad published Saint Seiyaand Dragon Ball (both titles already well known, since the equivalent anime had been highly successful in the 1990s). After the success of these titles, Conrad released not only trendy manga like One Piece, Vagabond, Neon Genesis Evangelion, and Slam Dunk, but also classic manga like Osamu Tezukatitles (including Adolfand Buddha), Nausicaä, and less known titles like Bambi and Her Pink GunandSade. In 2003, the Japanese-Brazilian company Japan Brazil Communication (JBC) started publishing manga, releasing Rurouni Kenshin, Magic Knight Rayearth, Cardcaptor Sakuraand Video Girl Ai. In 2009, JBC published Clamp titles like X/1999, Tsubasa Reservoir Chronicleand xxxHolic, and popular titles like Inuyasha, Negima!, Fruits Basket, Death Note, Fullmetal Alchemist, Yu-Gi-Oh!, Shaman King, Love Hinaand Bakuman, having also picked up the publishing rights for Ranma ½ and Neon Genesis Evangelionin the same year.


Some Stories Need To Be Told ANIME Style: Manga Outside Japan-Manga in United States ( North...

Some Stories Need To Be Told ANIME Style: Manga Outside Japan-Manga in United States ( North...

Manga Outside Japan-Manga in United States ( North America ) [2]:- In 2002, Tokyo pop introduced its "100% Authentic Manga" line, which featured unflipped pages and were smaller in size than most other translated graphic novels. This allowed them be retailed at a price lower than that of comparable publications by Viz and others. The line was also made widely available in mainstream bookstores such as Bordersand Barnes & Noble, which greatly increased manga's visibility among the book-buying public. After Tokyopop's success, most of the other manga companies switched to the smaller unflipped format and offered their titles at similar prices. As of 2012 a large number of small companies in the United States publish manga. Several large publishers have also released, or expressed interest in releasing manga. Del Reytranslated and published several Japanese series including xxx Holic, Tsubasa: Reservoir Chronicle and, Negima!: Magister Negi Magi, while Harlequinhas brought its Ginger Blossom line of manga, originally released only in Japan, to the United States as well.


Some Stories Need To Be Told ANIME Style: Manga Outside Japan-Manga in United States ( North...

Some Stories Need To Be Told ANIME Style: Manga Outside Japan-Manga in United States ( North...

Manga Outside Japan-Manga in United States ( North America ) [1]:- The growth of manga translation and publishing in the United States has been a slow progression over several decades. The earliest manga-derived series to be released in the United States was a redrawn American adaptation of Osamu Tezuka's Astro Boypublished by Gold Key Comicsstarting in 1965. The first manga to be published in the US with its original artwork intact was a ten-page story by Shinobu Kaze, "Violence Becomes Tranquility", which appeared in the March 1980 issue of Heavy Metal. In December 1982 the San Francisco-based publisher Educomics released a colorized and translated version of Keiji Nakazawa'sI Saw It. Four translated volumes of Nakazawa's major work Barefoot Genwere also published in the early 1980s by New Society Publishers. Short works by several Garo-affiliated artists including Yoshiharu TsugeandTerry Yumuraappeared in May 1985 in RAW's no. 7 "Tokyo Raw" special. In 1987, Viz Comics, an American subsidiary of the Japanese publishers Shogakukanand Shueisha, began publishing translations of three manga series - Area 88, Mai the Psychic Girl, and The Legend of Kamui- in the U.S. in association with the American publisher Eclipse Comics. Viz went on to bring English translations of popular series such as Ranma ½ and Nausicaä of the Valley of the Windin the late 1980s and early 1990s. Some other American publishers released notable translations of Japanese comics in this period, such as First Comics' serialization of Lone Wolf and Cubwhich started in May 1987. However, the first manga to make a strong impression on American audiences was Katsuhiro Otomo's Akira, which was brought to the United States in colorized form in 1988 by Epic Comics, a division of Marvel Throughout the 1990s, manga slowly gained popularity as Viz Media, Dark Horseand Mixx (now Tokyo pop) released more titles for the US market. Both Mixx and Viz published manga anthologies:MixxZine(1997–1999) ran serialized manga such as Sailor Moon, Magic Knight Rayearthand Ice Blade, while Viz's Animerica Extra (1998–2004) featured series including Fushigi Yugi, Banana Fishand Utena: Revolutionary Girl. In 2002 Viz began publishing a monthly American edition of the famous Japanese "phone book"-style manga anthology Shōnen Jumpfeaturing some of the most popular manga titles from Japan, including Dragon Ball Z, Naruto, Bleachand One Piece. Its circulation far surpassed that of previous American manga anthologies, reaching 180,000 in 2005. Also in 2005, Viz launched Shojo Beat, a successful counterpart toShonen Jumpaimed at female readers.


Some Stories Need To Be Told ANIME Style: Manga Outside Japan-Flipping:- Since written Japa...

Some Stories Need To Be Told ANIME Style: Manga Outside Japan-Flipping:-

Since written Japa...

Manga Outside Japan-Flipping:- Since written Japanese fiction usually flows from right to left, manga artists draw and publish this way in Japan. When first translating various titles into Western languages, publishers reversed the artwork and layouts in a process known as "flipping", so that readers could follow the books from left-to-right. However, various creators (such as Akira Toriyama) did not approve of the modification of their work in this way, and requested that foreign versions retain the right-to-left format of the originals. [ citation needed] Soon, due both to fan demand and to the requests of creators, more publishers began offering the option of right-to-left formatting, which has now become commonplace in North America. Left-to-right formatting has gone from the rule to the exception. Translated manga often includes notes on details of Japanese culturethat foreign audiences may not find familiar. One company, TOKYOPOP (founded 1997), produces manga in the United States with the right-to-left format as a highly publicized point-of-difference.


Some Stories Need To Be Told ANIME Style: Manga Outside Japan-Introduction:- Manga, or Japa...

Some Stories Need To Be Told ANIME Style: Manga Outside Japan-Introduction:-

Manga, or Japa...

Manga Outside Japan-Introduction:- Manga, or Japanese comics, have appeared in translation in many different languages in different countries, including Brazil, Korea, mainland China, Hong Kong, Taiwan, France, Germany, Mexico, Argentina, Spain, Italy, and many more. France represents about 50% of the European manga market and in 2003 manga represented about one-third of the comics being published in the country. In 2011, this number grew to 40%. In the United States, manga comprises a small (but growing) industry, especially when compared to the inroads that Japanese animationhas made in the USA. One example of a manga publisher in the United States, VIZ Media, functions as the American affiliate of the Japanese publishers Shogakukanand Shueisha. VIZ Media has published many popular titles such as Dragon Ball, One Piece, Detective Conan, Neon Genesis Evangelion, Rurouni Kenshin, Naruto, Yu-Gi-Oh!, Fullmetal Alchemist, Bleachand the various works of Rumiko Takahashi. The UK has fewer manga publishers than the U.S. In 2007, 70% of the comics sold in Germany were manga.


Some Stories Need To Be Told ANIME Style: History Of Manga-about Gekiga(2):- Not only was t...

Some Stories Need To Be Told ANIME Style: History Of Manga-about Gekiga(2):-

Not only was t...

History Of Manga-about Gekiga(2):- Not only was the story telling in gekiga more serious but also the style was more realistic. Gekiga constitutes the work of first generation of Japanese alternative cartoonists. Some authors use this original definition to produce works that only contained shock factor. As a result of Tezuka adopting gekiga styles and story telling, there was an acceptance of a wide diversity of experimental stories into the mainstream comic market commonly referred to critics as being the Golden Ageof Manga. This started in the 1970s and continued into the 1980s. In 1977, writer Kazuo Koike founded the Gekiga Sonjuku educational program, which emphasized maturity and strong characterization in manga. As mainstream shōnen magazines became increasingly more commercialized, gekiga's influence began to fade. More recently the most mainstream shōnen publications have lost a lot of gekiga influence and these kinds of works are now found in slightly more underground publications (usually seinen magazines). In addition other artistic movements have emerged in alternative mangalike the emergence of the avant-garde magazine Garoaround the time of gekiga's acceptance into the mainstream manga market and the much later Nouvelle Mangamovement. These movements have superseded gekiga as alternative comicsin Japan.


Some Stories Need To Be Told ANIME Style: History Of Manga-about Gekiga (1):- Gekiga means ...

Some Stories Need To Be Told ANIME Style: History Of Manga-about Gekiga (1):-

Gekiga means ...

History Of Manga-about Gekiga (1):- Gekiga means Japanese is "dramatic pictures." The term was coined by Yoshihiro Tatsumiand adopted by other more serious Japanese cartoonists who did not want their trade to be known as mangaor "whimsical pictures." It's akin to Americans who started using the term " graphic novel" as opposed to " comic book" for the same reason. Tatsumi began publishing "gekiga" in 1957. Gekiga was vastly different from most manga at the time, which were aimed at children. These "dramatic pictures" emerged not from the mainstream manga publications in Tokyo headed by Osamu Tezukabut from the lending libraries based out of Osaka. The lending library industry tolerated more experimental and offensive works to be published than the mainstream "Tezuka camp" during this time period. By the late 1960s and early 1970s the children who grew up reading manga wanted something aimed at older audiences and gekiga provided for that niche. In addition this particular generation came to be known as the manga generation and read manga as a form of rebellion (which was similar to the role rock and roll played for hippiesin the United States). Manga reading was particularly common in the 1960s among anti- U.S.-Japan Security Treatyand Labor oriented student protest groups at this time. These youths became known in Japan as the " manga generation." Because of the growing popularity of these originally underground comics, even Osamu Tezukabegan to display the influence of gekiga cartoonists in works such asHi no Tori ( Phoenix), produced in the early 1970s, and especially in Adolf, produced in the early 1980s. Adolfhas heavy influences from Tatsumi's artwork, with more realistic styling and darker settings than most of Tezuka’s work. In turn Tatsumi was influenced by Tezuka though storytelling techniques.


Some Stories Need To Be Told ANIME Style: History Of Manga-Gekiga:- Gekiga literally means...

Some Stories Need To Be Told ANIME Style: History Of Manga-Gekiga:-


Gekiga literally means...

Some Stories Need To Be Told ANIME Style: History Of Manga-Gekiga:- Gekiga literally means...

Some Stories Need To Be Told ANIME Style: History Of Manga-Gekiga:-


Gekiga literally means...

History Of Manga-Gekiga:- Gekiga literally means "drama pictures" and refers to a form of aesthetic realismin manga. Gekiga style drawing is emotionally dark, often starkly realistic, sometimes very violent, and focuses on the day-in, day-out grim realities of life, often drawn in gritty and unpretty fashions. Gekiga arose in the late 1950s and 1960s partly from left-wing student and working class political activism and partly from the aesthetic dissatisfaction of young manga artists like Yoshihiro Tatsumiwith existing manga. Examples include Sampei Shirato's 1959-1962 Chronicles of a Ninja's Military Accomplishments (Ninja Bugeichō), the story of Kagemaru, the leader of a peasant rebellion in the 16th century, which dealt directly with oppression and class struggle, and Hiroshi Hirata's Satsuma Gishiden, about uprisings against the Tokugawa shogunate. As the social protest of these early years waned, gekiga shifted in meaning towards socially conscious, mature drama and towards the avant-garde. Examples include Koike and Kojima's Lone Wolf and Cub and Akira, an apocalyptic tale of motorcycle gangs, street war, and inexplicable transformations of the children of a future Tokyo. Another example is Osamu Tezuka's 1976 manga MW, a bitter story of the aftermath of the storage and possibly deliberate release of poison gas by U.S. armed forces based in Okinawa years after World War II. Gekiga and the social consciousness it embodies remain alive in modern-day manga. An example is Ikebukuro West Gate Parkfrom 2001 by Ira Ishidaand Sena Aritou, a story of street thugs, rape, and vengeance set on the social margins of the wealthy Ikebukurodistrict of Tokyo.


Some Stories Need To Be Told ANIME Style: History Of Manga-Shōnen,seinen,andseijin manga (3)...

Some Stories Need To Be Told ANIME Style: History Of Manga-Shōnen,seinen,andseijin manga (3)...

History Of Manga-Shōnen,seinen,andseijin manga (3) [Sex & Women's Roles In Manga For Males:- In early shōnenmanga, men and boys played all the major roles, with women and girls having only auxiliary places as sisters, mothers, and occasionally girlfriends. Of the nine cyborgs in Shotaro Ishinomori's 1964 Cyborg 009, only one is female, and she soon vanishes from the action. Some recentshōnen manga virtually omit women, e.g., the martial arts story Baki the Grapplerby Itagaki Keisukeand the supernatural fantasy Sand Landby Akira Toriyama. However, by the 1980s, girls and women began to play increasingly important roles inshōnen manga, for example, Toriyama's 1980 Dr. Slump, whose main character is the mischievous and powerful girl robot Arale Norimaki. The role of girls and women in manga for male readers has evolved considerably since Arale. One class is the pretty girl ( bishōjo). Sometimes the woman is unattainable, but she is always an object of the hero's emotional and sexual interest, like Belld andy from Oh My Goddess!by Kōsuke Fujishimaand Shao-lin from Guardian Angel Gettenby Minene Sakurano. In other stories, the hero is surrounded by such girls and women, as in Negimaby Ken Akamatsu and Hanaukyo Maid Teamby Morishige. The male protagonist does not always succeed in forming a relationship with the woman, for example when Bright Honda and Aimi Komori fail to bond in Shadow Ladyby Masakazu Katsura. In other cases, a successful couple's sexual activities are depicted or implied, like Outlandersby Johji Manabe. In still other cases, the initially naive and immature hero grows up to become a man by learning how to deal and live with women emotionally and sexually, like Yota in Video Girl Aiby Masakazu Katsura, Train Man in Train Man: Densha Otokoby Hidenori Hara, and Makoto in Futari Ecchiby Katsu Aki. Inporuno-andero manga (seijin manga), often called hentai manga in the U.S., a sexual relationship is taken for granted and depicted explicitly, as in work by Toshiki Yui and in Were-Slutby Jiro Chiba and Slut Girlby Isutoshi. The result is a range of depictions of boys and men from naive to very experienced sexually. Heavily armed female warriors (sentō bishōjo) represent another class of girls and women in manga for male readers. Somesentō bishōjoare battle cyborgs, like Alita from Battle Angel Alitaby Yukito Kishiro, Motoko Kusanagi from Masamune Shirow's Ghost in the Shell, and Chise from Shin Takahashi's Saikano. Others are human, like Attim M-Zak from Hiroyuki Utatane's Seraphic Feather, Johji Manabe's Karula Olzen from Drakuun, and Alita Forland (Falis) from Sekihiko Inui's Murder Princess As of 2013 national censorship laws and local ordinances remain in Japan and the public response to the publication of manga with sexual content or the depiction of nudity has been mixed. Series have an audience and sell well but their publication also encounters opposition. In the early 1990s the opposition resulted in the creation of Harmful manga lists and a shift in the publishing industry. By this time large publishers had created a general manga demand but the corollary is that they were also susceptible to public opinion in their markets. Faced with criticism from certain segments of the population and under pressure from industry groups to self-regulate, major publishing houses discontinued series, such as Angeland 1+2=Paradise, while smaller publication companies, not as susceptible to these forces, were able to fill the void. With the relaxation of censorship in Japan after the early 1990s, a wide variety of explicitly drawn sexual themes appeared in manga intended for male readers that correspondingly occur in English translations. These depictions range from mild partial nudity through implied and explicit sexual intercourse through bondage and sado masochism (SM), zoophilia (bestiality), incest, and rape. In some cases, rape and lust murder themes came to the fore front, as in Urotsuki dojiby Toshio Maeda and Blue Catalyst from 1994 by Kei Taniguchi, but these extreme themes are not commonplace in either untranslated or translated manga.


Friday 21 March 2014

Some Stories Need To Be Told ANIME Style: History Of Manga-Shōnen,seinen,andseijin manga (2)...

Some Stories Need To Be Told ANIME Style: History Of Manga-Shōnen,seinen,andseijin manga (2)...

History Of Manga-Shōnen,seinen,andseijin manga (2) :- Sports themes are also popular in manga for male readers. These stories stress self-discipline, depicting not only the excitement of sports competition but also character traits the hero needs to transcend his limitations and to triumph. Examples include boxing ( Tetsuya Chiba’s 1968-1973 Tomorrow's Joe and Rumiko Takahashi's 1987 One-Pound Gospel) and basketball ( Takehiko Inoue’s 1990 Slam Dunk Supernatural settings have been another source of action-adventure plots in shõnen and some shõjo manga in which the hero must master challenges. Sometimes the protagonist fails, as in Tsugumi Ohbaand Takeshi Obata's Death Note, where protagonist Light Yagami receives a notebook from a Death God ( shinigami) that kills anyone whose name is written in it, and, in ashōjo manga example, Hakase Mizuki's The Demon Ororon, whose protagonist abandons his demonic kingship of Hell to live and die on earth. Sometimes the protagonist himself is supernatural, like Kohta Hirano's Hellsing, whose vampire hero Alucardbattles reborn Nazis hellbent on conquering England, but the hero may also be (or was) human, battling an ever-escalating series of supernatural enemies ( Hiromu Arakawa's Fullmetal Alchemist, Nobuyuki Anzai's Flame of Recca, and Tite Kubo's Bleach). Military action-adventure stories set in the modern world, for example, about World War II, remained under suspicion of glorifying Japan’s Imperial history and have not become a significant part of theshōnen manga repertoire. [Nonetheless, stories about fantasy or historical military adventure were not stigmatized, and manga about heroic warriors and martial artists have been extremely popular. Some are serious dramas, like Sanpei Shirato's The Legend of Kamuiand Rurouni Kenshinby Nobuhiro Watsuki, but others contain strongly humorous elements, like Akira Toriyama's Dragon Ball. Although stories about modern war and its weapons do exist, they deal as much or more with the psychological and moral problems of war as they do with sheer shoot-'em-up adventure. Examples include Seiho Takizawa's Who Fighter, a retelling of Joseph Conrad's story Heart of Darkness about a renegade Japanese colonel set in World War II Burma, Kaiji Kawaguchi's The Silent Service, about a Japanese nuclear submarine, and Motofumi Kobayashi's Apocalypse Meow, about the Vietnam Wartold in talking animal format. Other battle and fight-oriented manga are complex stories of criminal and espionage conspiracies to be overcome by the protagonist, such as City Hunterby Hojo Tsukasa, Fist of the North Starby Tetsuo Hara, and in theshōjo manga From Eroica with Loveby Yasuko Aoike, a long-running crime-espionage story combining adventure, action, and humor (and another example of how these themes occur across genres). For manga critics Koji Aihara and Kentaro Takekuma, such battle stories endlessly repeat the same mindless themes of violence, which they sardonically label the "Shonen Manga Plot Shish Kebob", where fights follow fights like meat skewered on a stick. Other commentators suggest that fight sequences and violence in comicsserve as a social outlet for otherwise dangerous impulses. Shōnen manga and its extreme warriorship have been parodied, for example, in Mine Yoshizaki's screwball comedy Sgt. Frog ( Keroro Gunso), about a platoon of slacker alien frogs who invade the Earth and end up free-loading off the Hinata family in Tokyo.


Sex and women's roles in manga for males


Some Stories Need To Be Told ANIME Style: History Of Manga-Shōnen,seinen,andseijin manga (1)...

Some Stories Need To Be Told ANIME Style: History Of Manga-Shōnen,seinen,andseijin manga (1)...

History Of Manga-Shōnen,seinen,andseijin manga (1) :- Manga for male readers can be characterized in different ways. One is by the age of its intended audience: boys up to 18 years old ( shōnen manga) and young men 18- to 30-years old ( seinen manga). Another approach is by content, including action-adventure often involving male heroes, slapstick humor, themes of honor, and sometimes explicit sexuality. Japanese uses different kanji for two closely allied meanings of "seinen for "youth, young man" and for "adult, majority" the second referring to sexually overt manga aimed at grown men and also calledseijin("adult") manga. Shōnen, seinen, andseijin manga share many features in common. Boys and young men were among the earliest readers of manga after World War II. From the 1950s on, shōnen manga focused on topics thought to interest the arche typical boy: sci-tech subjects like robots and space travel, and heroic action-adventure. Shōnen and seinen manga narratives often portray challenges to the protagonist’s abilities, skills, and maturity, stressing self-perfection, austere self-discipline, sacrifice in the cause of duty, and honorable service to society, community, family, and friends. Manga with solitary costumed superheroes like Superman, Batman, and Spider-Man did not become popular as ashōnengenre. An exception is Kia Asamiya's Batman: Child of Dreams, released in the U.S. by DC Comicsand in Japan by Kodansha. However, lone heroes occur in Takao Saito's Golgo 13 and Koike and Kojima's Lone Wolf and Cub.Golgo 13 is about an assassin who puts his skills to the service of world peace and other social goals, and Ogami Itto, the swords man-hero of Lone Wolf and Cub, is a widower caring for his son Daigoro while he seeks vengeance against his wife's murderers. However, Golgo and Itto remain men throughout and neither hero ever displays superpowers. Instead, these stories "journey into the hearts and minds of men" by remaining on the plane of human psychology and motivation. Many shōnen manga have science fictionand technology themes. Early examples in the robot subgenre included Tezuka’s Astro Boy and Fujiko F. Fujio’s 1969 Doraemon, about a robot cat and the boy he lives with, which was aimed at younger boys. The robot theme evolved extensively, from Mitsuteru Yokoyama's 1956 Tetsujin 28-goto later, more complex stories where the protagonist must not only defeat enemies, but learn to master himself and cooperate with the mecha he controls. Thus, in Neon Genesis Evangelionby Yoshiyuki Sadamoto, Shinji struggles against the enemy and against his father, and in Vision of Escaflowneby Katsu Aki, Van not only makes war against Dornkirk’s empire but must deal with his complex feelings for Hitomi, the heroine.


Thursday 13 March 2014

Some Stories Need To Be Told ANIME Style: History Of Manga Shōjomanga And Ladies' Comics Fr...

Some Stories Need To Be Told ANIME Style: History Of Manga

Shōjomanga And Ladies' Comics Fr...

History Of Manga Shōjomanga And Ladies' Comics From 1975 To Today (3):- By the start of the 21st century, manga for women and girls thus represented a broad spectrum of material for pre- and early teenagers to material for adult women.


Some Stories Need To Be Told ANIME Style: History Of Manga Shōjo manga And Ladies' Comics F...

Some Stories Need To Be Told ANIME Style: History Of Manga

Shōjo manga And Ladies' Comics F...

History Of Manga Shōjo manga And Ladies' Comics From 1975 To Today (2):- With the super heroines, shōjo manga continued to break away from neo-Confucianist norms of female meekness and obedience. Naoko Takeuchi's Sailor Moon (Bishōjo Senshi Sēramūn: "Pretty Soldier Sailor Moon") is a sustained, 18-volume narrative about a group of young heroines simultaneously heroic and introspective, active and emotional, dutiful and ambitious. The combination proved extremely successful, andSailor Moon became internationally popular in both manga and anime formats. Another example is CLAMP's Magic Knight Rayearth,whose three young heroines, Hikaru, Umi, and Fuu, are magically transported to the world of Cephiro to become armed magical warriors in the service of saving Cephiro from internal and external enemies. The super heroine subgenre also extensively developed the notion of teams ( sentai) of girls working together, ike the Sailor Senshiin Sailor Moon, the Magic Knights in Magic Knight Rayearth, and the Mew Mew girls from Mia Ikumi's Tokyo Mew Mew. By today, the superheroine narrative template has been widely used and parodied within theshōjo manga tradition (e.g., Nao Yazawa's Wedding Peach and Hyper Runeby Tamayo Akiyama) and outside that tradition, e.g., in bishōjocomedies like Kanan's Galaxy Angel In the mid-1980s and thereafter, as girls who had read shōjo manga as teenagers matured and entered the job market, shōjo manga elaborated subgenres directed at women in their 20s and 30s. This "Ladies Comic" orredisu-joseisubgenre has dealt with themes of young adulthood: jobs, the emotions and problems of sexual intercourse, and friendships or love among women. Redisu manga retains many of the narrative stylistics ofshōjo manga but has been drawn by and written for adult women. Redisu manga and art has been often, but not always, sexually explicit, but sexuality has characteristically been set into complex narratives of pleasure and erotic arousal combined with emotional risk. Examples include Ryō Ramiya'sLuminous Girls, Masako Watanabe's Kinpeibai and the work of Shungicu Uchida Another subgenre ofshōjo-redisu manga deals with emotional and sexual relationships among women ( akogare and yuri), in work by Erica Sakurazawa, Ebine Yamaji, and Chiho Saito. Other subgenres ofshōjo-redisu manga have also developed, e.g., fashion (oshare) manga, like Ai Yazawa's Paradise Kiss and horror-vampire-gothic manga, like Matsuri Hino's Vampire Knight, Kaori Yuki'sCain Saga, and Mitsukazu Mihara's DOLL, which interact with street fashions, costume play (" cosplay"), J-Popmusic, and gothsubcultures in complex ways.


Some Stories Need To Be Told ANIME Style: History of manga Shōjo Manga And Ladies' Comics F...

Some Stories Need To Be Told ANIME Style: History of manga

Shōjo Manga And Ladies' Comics F...

History of manga Shōjo Manga And Ladies' Comics From 1975 to Today (1) In the following decades (1975–present), shōjo manga continued to develop stylistically while simultaneously evolving different but overlapping subgenres. Major subgenres have included romance, superheroines, and "Ladies Comics" (in Japanese,redisu, redikomi, andjosei), whose boundaries are sometimes indistinguishable from each other and from shōnen manga. In modern shōjo manga romance, love is a major theme set into emotionally intense narratives of self-realization. Japanese manga/ animecritic Eri Izawa defines romance as symbolizing "the emotional, the grand, the epic; the taste of heroism, fantastic adventure, and the melancholy; passionate love, personal struggle, and eternal longing" set into imaginative, individualistic, and passionate narrative frameworks. These romances are sometimes long narratives that can deal with distinguishing between false and true love, coping with sexual intercourse, and growing up in a complex world, themes inherited by subsequent animated versions of the story. These "coming of age" or bildungs roman themes occur in both shōjo and shōnen manga. In the bildungs roman, the protagonist must deal with adversity and conflict, and examples inshōjo manga of romantic conflict are common. They include Miwa Ueda's Peach Girl, Fuyumi Soryo's Mars, and, for mature readers, Moyoco Anno's Happy Mania, Yayoi Ogawa's Tramps Like Us, and Ai Yazawa's Nana. In another shōjo manga bildungs roman narrative device, the young heroine is transported to an alien place or time where she meets strangers and must survive on her own (including Hagio Moto'sThey Were Eleven, Kyoko Hikawa's From Far Away, Yû Watase's Fushigi Yûgi: The Mysterious Play, and Chiho Saito'sThe World Exists For Me Yet another such device involves meeting unusual or strange people and beings, for example, Natsuki Takaya's Fruits Basket - one of the most popular shōjo manga in the United States - whose orphaned heroine Tohru must survive living in the woods in a house filled with people who can transform into the animals of the Chinese zodiac. In Harako Iida's Crescent Moon, heroine Mahiru meets a group of supernatural beings, finally to discover that she herself too has a supernatural ancestry when she and a young tengu demon fall in love.


Some Stories Need To Be Told ANIME Style: History Of Manga-Shōjo Manga:- In 1969, a group o...

Some Stories Need To Be Told ANIME Style: History Of Manga-Shōjo Manga:-

In 1969, a group o...

History Of Manga-Shōjo Manga:- In 1969, a group of women manga artists later called the Year 24 Group(also known asMagnificent 24s) made their shōjo manga debut (year 24 comes from the Japanese name for 1949, when many of these artists were born). The group included Hagio Moto, Riyoko Ikeda, Yumiko Oshima, Keiko Takemiya, and Ryoko Yamagishi and they marked the first major entry of women artists into manga. Thereafter,shōjo manga would be drawn primarily by women artists for an audience of girls and young women. In 1971, Ikeda began her immensely popular shōjo manga Berusaiyu no Bara ( The Rose of Versailles), a story of Oscar François de Jarjayes, a cross-dressing woman who was a Captain in Marie Antoinette's Palace Guards in pre-Revolutionary France. In the end, Oscar dies as a revolutionary leading a charge of her troops against the Bastille. Likewise, Hagio Moto's work challenged Neo-Confucianist limits on women's roles and activities as in her 1975 They Were Eleven, ashōjo science fictionstory about a young woman cadet in a future space academy. These women artists also created considerable stylistic innovations. In its focus on the heroine's inner experiences and feelings,shōjomanga are "picture poems" with delicate and complex designs that often eliminate panel borders completely to create prolonged, non-narrative extensions of time. All of these innovations – strong and independent female characters, intense emotionality, and complex design – remain characteristic of shōjo manga up to the present day.


Sunday 2 March 2014

Some Stories Need To Be Told ANIME Style: History Of Manga-After World War II (2):- Tezuka ...

Some Stories Need To Be Told ANIME Style: History Of Manga-After World War II (2):-

Tezuka ...

History Of Manga-After World War II (2):- Tezuka and Hasegawa were also both stylistic innovators. In Tezuka's "cinemato graphic" technique, the panels are like a motion picture that reveals details of action bordering on slow motion as well as rapid zooms from distance to close-up shots. More critically, Tezuka synchronised the placement of panel with the reader's viewing speed to simulate moving pictures. Hence in manga production as in film production, the person who decide the allocation of panels (Komawari) is credited as the author while most drawing are done by assistants. This kind of visual dynamism was widely adopted by later manga artists. Hasegawa's focus on daily life and on women's experience also came to characterize later shōjomanga. Between 1950 and 1969, increasingly large audiences for manga emerged in Japan with the solidification of its two main marketing genres, shōnen manga aimed at boys andshōjomanga aimed at girls. Up to 1969,shōjo manga was drawn primarily by adult men for young female readers. Two very popular and influential male-authored manga for girls from this period were Tezuka's 1953-1956 Ribon no Kishi ( Princess Knightor Knight in Ribbons) and Mitsuteru Yokoyama's 1966 Mahōtsukai Sarii ( Little Witch Sally). Ribon no Kishidealt with the adventures of Princess Sapphire of a fantasy kingdom who had been born with male and female souls, and whose sword-swinging battles and romances blurred the boundaries of otherwise rigid gender roles. Sarii, the pre-teen princess heroine of Mahōtsukai Sarii, came from her home in the magical lands to live on Earth, go to school, and perform a variety of magical good deeds for her friends and schoolmates. Yokoyama's Mahōtsukai Sariiwas influenced by the U.S. TV sitcom Bewitched, but unlike Samantha, the main character of Bewitched, a married woman with her own daughter, Sarii is a pre-teenager who faces the problems of growing up and mastering the responsibilities of forthcoming adulthood. Mahōtsukai Sariihelped create the now very popularmahō shōjoor " magical girl" sub-genre of later manga. Both series were and still are very popular.


Some Stories Need To Be Told ANIME Style: History Of Manga-After World War II (1):- Modern ...

Some Stories Need To Be Told ANIME Style: History Of Manga-After World War II (1):-

Modern ...

Some Stories Need To Be Told ANIME Style: History Of Manga-After World War II (1):- Modern ...

Some Stories Need To Be Told ANIME Style: History Of Manga-After World War II (1):-

Modern ...

History Of Manga-After World War II (1):- Modern manga originates in the Occupation (1945–1952) and post-Occupation years (1952-early 1960s), when a previously militaristic and ultranationalist Japanwas rebuilding its political and economic infrastructure. Although U.S. Occupation censorship policies specifically prohibited art and writing that glorified war and Japanese militarism, those policies did not prevent the publication of other kinds of material, including manga. Furthermore, the 1947 Japanese Constitution Article prohibited all forms of censorship. One result was the growth of artistic creativity in this period. In the fore front of this period are two manga series and characters that influenced much of the future history of manga. These are Osamu Tezuka's Mighty Atom ( Astro Boyin the United States; begun in 1951) and Machiko Hasegawa's Sazae-san(begun in 1946). Astro Boy was both a super powered robot and a naive little boy. Tezuka never explained why Astro Boy had such a highly developed social conscience nor what kind of robot programming could make him so deeply affiliative. Both seem innate to Astro Boy, and represent a Japanese sociality and community-oriented masculinity differing very much from the Emperor-worship and militaristic obedience enforced during the previous period of Japanese imperialism. Astro Boyquickly became (and remains) immensely popular in Japan and elsewhere as an icon and hero of a new world of peace and the renunciation of war, as also seen in Article 9 of the Japanese constitution. Similar themes occur in Tezuka'sNew World and Metropolis. By contrast, Sazae-san(meaning "Ms. Sazae") was drawn starting in 1946 by Machiko Hasegawa, a young woman artist who made her heroine a stand-in for millions of Japanese men and especially women rendered homeless by the war. Sazae-san does not face an easy or simple life, but, like Astro Boy, she too is highly affiliative and is deeply involved with her immediate and extended family. She is also a very strong character, in striking contrast to the officially sanctioned Neo-Confucianist principles of feminine meekness and obedience to the " good wife, wise mother" (ryōsai kenbo,) ideal taught by the previous military regime. Sazae-san faces the world with cheerful resilience, what Hayao Kawaicalls a "woman of endurance." Sazae-sansold more than 62 million copies over the next half century.


Some Stories Need To Be Told ANIME Style: History Of Manga-Before World War II (2):- Kern h...

Some Stories Need To Be Told ANIME Style: History Of Manga-Before World War II (2):-

Kern h...

Saturday 1 March 2014

History Of Manga-Before World War II (2):- Kern has suggested that kibyoshi, picture books from the late 18th century, may have been the world's first comic books. These graphical narratives share with modern manga humorous, satirical, and romantic themes. Although Kern does not believe that kibyoshi were a direct forerunner of manga, for Kern the existence of kibyoshinonetheless points to a Japanese willingness to mix words and pictures in a popular story-telling medium. The first recorded use of the term "manga" to mean "whimsical or impromptu pictures" comes from this tradition in 1798, which, Kern points out, predates Katsushika Hokusai's better known Hokusai Mangausage by several decades. Similarly, Inoue sees manga as being a mixture of image- and word-centered elements, each pre-dating the U.S.A. occupation of Japan. In his view, Japanese image-centered or "pictocentric" art ultimately derives from Japan's long history of engagement with Chinese graphic art, [ citation needed] where as word-centered or "logocentric" art, like the novel, was stimulated by social and economic needs of Meiji and pre-War Japanese nationalism for a populace unified by a common written language. Both fuse in what Inoue sees as a symbiosis in manga. Thus, these scholars see the history of manga as involving historical continuities and discontinuities between the aesthetic and cultural past as it interacts with post-World War II innovation and trans-nationalism.


Some Stories Need To Be Told ANIME Style: History Of Manga-Before World War II (1):- Writer...

Some Stories Need To Be Told ANIME Style: History Of Manga-Before World War II (1):-

Writer...

History Of Manga-Before World War II (1):- Writers such as Takashi Murakami have stressed events after WW II, but Murakami sees Japan's defeat and the atomic bombing of Hiroshima and Nagasakias having created long-lasting scars on the Japanese artistic psyche, which, in this view, lost its previously virile confidence in itself and sought solace in harmless and cute ( kawaii) images. [However, Takayumi Tatsumi sees a special role for a transpacific economic and cultural trans nationalism that created a postmodern and shared international youth culture of cartooning, film, television, music, and related popular arts, which was, for Tatsumi the crucible in which modern manga have developed. For Murakami and Tatsumi, trans-nationalism (or globalization) refers specifically to the flow of cultural and subcultural material from one nation to another. In their usage, the term does not refer to international corporate expansion, nor to international tourism, nor to cross-border international personal friendships, but to ways in which artistic, aesthetic, and intellectual traditions influence each other across national boundaries. An example of cultural trans-nationalism is the creation of Star Wars films in the United States, their transformation into manga by Japanese artists, and the marketing of Star Wars manga to the United States. [Another example is the transfer of hip-hop culture from the United States to Japan. Wong also sees a major role for trans-nationalism in the recent history of manga. However, other writers stress continuity of Japanese cultural and aesthetic traditions as central to the history of manga. They include Frederik L. Schodt, [Kinko Ito, and Adam L. Kern. Schodt points to the existence in the 13th century of illustrated picture scrolls like Chōjū-jinbutsu-gigathat told stories in sequential images with humor and wit. Schodt also stresses continuities of aesthetic style and vision between ukiyo-eand shunga wood block prints and modern manga (all three fulfill Eisner's criteria for sequential art). While there are disputes over whether Chōjū-jinbutsu-giga or Shigisan-engiwas the first manga, both scrolls date back to about the same time period. However others like Isao Takahata, Studio Ghiblico-founder and director, contends there in no linkage with the scrolls and modern manga. Schodt also sees a particularly significant role for kamishibai, a form of street theater where itinerant artists displayed pictures in a light box while narrating the story to audiences in the street. Torrance has pointed to similar ities between modern manga and the Osaka popular novel between the 1890s and 1940, and argues that the development of widespread literacy in Meiji and post-Meiji Japan helped create audiences for stories told in words and pictures. Kinko Ito also roots manga historically in aesthetic continuity with pre-Meiji art, but she sees its post-World War II history as driven in part by consumer enthusiasm for the rich imagery and narrative of the newly developing manga tradition. Ito describes how this tradition has steadily produced new genres and markets, e.g., for girls' ( shōjo) manga in the late 1960s and for Ladies Comics ( redisu) in the 1980s.


Some Stories Need To Be Told ANIME Style: History Of Manga-Introduction:- The history of ma...

Some Stories Need To Be Told ANIME Style: History Of Manga-Introduction:-

The history of ma...

History Of Manga-Introduction:- The history of manga is said to originate from scrolls dating back to the 12th century; however, whether these scrolls are actually manga is still disputed, though it's believed they represent the basis for the right-to-left reading style. Other authors report origins closer to the 18th century. Mangais a Japanese term that can be translated as "whimsical sketches"; it generally means " comics" or " cartoon". Historians and writers on manga history have described two broad and complementary processes shaping modern manga. Their views differ in the relative importance they attribute to the role of cultural and historical events following World War II versus the role of pre-War, Meiji, and pre-MeijiJapanese culture and art. The first view emphasizes events occurring during and after the U.S. Occupation of Japan (1945–1952), and stresses that manga was strongly shaped by United States cultural influences, including U.S. comics brought to Japanby the GIs and by images and themes from U.S. television, film, and cartoons(especially Disney). According to Sharon Kinsella, the booming Japanese publishing industry helped create a consumer-oriented society in which publishing giants like Kodansha could shape popular taste.


Some Stories Need To Be Told ANIME Style: Manga-Awards:- The Japanese manga industry grants...

Some Stories Need To Be Told ANIME Style: Manga-Awards:-

The Japanese manga industry grants...

Manga-Awards:- The Japanese manga industry grants a large number of awards, mostly sponsored by publishers, with the winning prize usually including publication of the winning stories in magazines released by the sponsoring publisher. Examples of these awards include: *.the Akatsuka Award for humorous manga *.the Dengeki Comic Grand Prix for one-shot manga *.the Japan Cartoonists Association Award for various categories *.the Kodansha Manga Award (multiple genre awards) *.the Seiun Award for best science fiction comic of the year *.the Shogakukan Manga Award (multiple genres) *.the Tezuka Award for best new serial manga *.the Tezuka Osamu Cultural Prize (multiple genres) The Japanese Ministry of Foreign Affairs has awarded the International Manga Award annually since May 2007.


Some Stories Need To Be Told ANIME Style: Localized Manga:- A number of artists in the Unit...

Some Stories Need To Be Told ANIME Style: Localized Manga:-

A number of artists in the Unit...

Localized Manga:- A number of artists in the United States have drawn comics and cartoons influenced by manga. As an early example, Vernon Grantdrew manga-influenced comics while living in Japan in the late 1960s and early 1970s. Others include Frank Miller's mid-1980s Ronin, Adam Warren and Toren Smith's 1988 The Dirty Pair, Ben Dunn's 1987 Ninja High School and Manga Shi 2000 from Crusade Comics(1997). By the 21st century several U.S. manga publishers had begun to produce work by U.S. artists under the broad marketing-label of manga. In 2002 I.C. Entertainment, formerly Studio Ironcatand now out of business, launched a series of manga by U.S. artists called Amerimanga. In 2004 eigo MANGA launched the Rumble Pakand Sakura Pakk anthology series. Seven Seas Entertainment followed suit with World Manga. Simultaneously, TokyoPop introduced original English- language manga (OEL manga) later renamed Global Manga. Francophone artists have also developed their own versions of manga, like Frédéric Boilet's la nouvelle manga. Boilet has worked in France and in Japan, sometimes collaborating with Japanese artists.


Some Stories Need To Be Told ANIME Style: Manga in Europe:- Manga has influenced European c...

Some Stories Need To Be Told ANIME Style: Manga in Europe:-

Manga has influenced European c...

Manga in Europe:- Manga has influenced European cartooning in a way that is some what different than in the U.S.. Broadcast anime in Italy and France opened the European market to manga during the 1970s. French art has borrowed from Japan since the 19th century ( Japonisme), and has its own highly developed tradition of bande dessinéecartooning. In France, beginning in the mid-1990s, manga has proven very popular to a wide readership, accounting for about one-third of comics sales in France since 2004. According to the Japan External Trade Organization, sales of manga reached $212.6 million within France and Germany alone in 2006. France represents about 50% of the European market and is the second worldwide market, behind Japan. European publishers marketing manga translated into French include Glénat, Asuka, Casterman, Kana, and Pika Édition, among others. European publishers also translate manga into German, Italian, Dutch, and other languages. In 2007, about 70% of all comics sold in Germany were manga. Manga publishers based in the United Kingdom include Gollanczand Titan Books. Manga publishers from the United States have a strong marketing presence in the United Kingdom: for example, the Tanoshimiline from Random House.


Some Stories Need To Be Told ANIME Style: Manga in United States:- Manga made their way onl...

Some Stories Need To Be Told ANIME Style: Manga in United States:-

Manga made their way onl...

Manga in United States:- Manga made their way only gradually into U.S. markets, first in association with anime and then independently. Some U.S. fansbecame aware of manga in the 1970s and early 1980s. However, anime was initially more accessible than manga to U.S. fans, many of whom were college-age young people who found it easier to obtain, subtitle, and exhibit video tapes of anime than translate, reproduce, and distribute tankōbon-style manga books. One of the first manga translated into English and marketed in the U.S. was Keiji Nakazawa's Barefoot Gen, an auto biographical story of the atomic bombing of Hiroshima issued by Leonard Rifas and Educomics (1980–1982). More manga were translated between the mid-1980s and 1990s, including Golgo 13in 1986, Lone Wolf and Cub from First Comicsin 1987, and Kamui, Area 88, and Mai the Psychic Girl, also in 1987 and all from Viz Media- Eclipse Comics. Others soon followed, including Akira from Marvel Comics' Epic Comicsimprint and Appleseed from Eclipse Comics in 1988, and laterIczer-1 ( Antarctic Press, 1994) and Ippongi Bang'sF-111 Bandit (Antarctic Press, 1995). In the 1980s to the mid-1990s, Japanese animation, like Akira, Dragon Ball, Neon Genesis Evangelion, and Pokémon, made a bigger impact on the fan experience and in the market than manga. Matters changed when translator-entrepreneur Toren Smith founded Studio Proteusin 1986. Smith and Studio Proteus acted as an agent and translator of many Japanese manga, including Masamune Shirow's Appleseedand Kōsuke Fujishima's Oh My Goddess!, for Dark Horseand Eros Comix, eliminating the need for these publishers to seek their own contacts in Japan. Simultaneously, the Japanese publisher Shogakukan opened a U.S. market initiative with their U.S. subsidiary Viz, enabling Viz to draw directly on Shogakukan's catalogue and translation skills. Japanese publishers began pursuing a U.S. market in the mid-1990s due to a stagnation in the domestic market for manga. The U.S. manga market took an upturn with mid-1990s anime and manga versions of Masamune Shirow's Ghost in the Shell (translated by Frederik L. Schodtand Toren Smith) becoming very popular among fans. An extremely successful manga and anime translated and dubbed in English in the mid-1990s was Sailor Moon. By 1995–1998, the Sailor Moon mangahad been exported to over 23 countries, including China, Brazil, Mexico, Australia, North America and most of Europe. In 1997, Mixx Entertainment began publishing Sailor Moon, along with CLAMP's Magic Knight Rayearth, Hitoshi Iwaaki's Parasyte and Tsutomu Takahashi's Ice Bladein the monthly manga magazine MixxZine. Two years later,MixxZine was renamed to Tokyopop before discontinuing in 2000. Mixx Entertainment, later renamed Tokyopop, also published manga in trade paperbacks and, like Viz, began aggressive marketing of manga to both young male and young female demographics. In the following years, manga became increasingly popular, and new publishers entered the field while the established publishers greatly expanded their catalogues. and by 2008, the U.S. and Canadian manga market generated $175 million in annual sales. Simultaneously, mainstream U.S. media began to discuss manga, with articles in The New York Times, Time magazine, The Wall Street Journal, and Wired magazine.


Some Stories Need To Be Told ANIME Style: Manga-International Markets:- By 2007 the influen...

Some Stories Need To Be Told ANIME Style: Manga-International Markets:-

By 2007 the influen...

Manga-International Markets:- By 2007 the influence of manga on international comics had grown considerably over the past two decades. "Influence" is used here to refer to effects on the comics markets outside of Japan and to aestheticeffects on comics artists internationally Traditionally, manga stories flow from top to bottom and from right to left. Some publishers of translated manga keep to this original format. Other publishers mirror the pages horizontally before printing the translation, changing the reading direction to a more "Western" left to right, so as not to confuse foreign readers or traditional comics-consumers. This practice is known as "flipping". For the most part, criticism suggests that flipping goes against the original intentions of the creator (for example, if a person wears a shirt that reads "MAY" on it, and gets flipped, then the word is altered to "YAM"), who may be ignorant of how awkward it is to read comics when the eyes must flow through the pages and text in opposite directions, resulting in an experience that's quite distinct from reading something that flows homogeneously. If the translation is not adapted to the flipped artwork carefully enough it is also possible for the text to go against the picture, such as a person referring to something on their left in the text while pointing to their right in the graphic. Characters shown writing with their right hands, the majority of them, would become left-handed when a series is flipped. Flipping may also cause oddities with familiar asym metrical objects or layouts, such as a car being depicted with the gas pedal on the left and the brake on the right, or a shirt with the buttons on the wrong side, but these issues are minor when compared to the unnatural reading flow, and some of them could be solved with an adaptation work that goes beyond just translation and blind flipping.


Some Stories Need To Be Told ANIME Style: Manga-Dōjinshi:- Main article: Dōjinshi Dōjinshi,...

Some Stories Need To Be Told ANIME Style: Manga-Dōjinshi:-

Main article: Dōjinshi
Dōjinshi,...

Manga-Dōjinshi:- Main article: Dōjinshi Dōjinshi, produced by small publishers outside of the mainstream commercial market, resemble in their publishing small-pressindependently published comic booksin the United States. Comiket, the largest comic book conventionin the world with around 500,000 visitors gathering over three days, is devoted todōjinshi. While they most often contain original stories, many are parodies of or include charactersfrom popular manga and anime series. Somedōjinshicontinue with a series' story or write an entirely new one using its characters, much like fan fiction. In 2007,dōjinshisold for 27.73 billion yen (245 million USD). [ 46 ]In 2006 they represented about a tenth of manga books and magazines sales.


Manga-Collected Volumes-History:- Kanagaki Robun and Kawanabe Kyosai created the first manga magazine in 1874: Eshinbun Nipponchi. The magazine was heavily influenced byJapan Punch, founded in 1862 by Charles Wirgman, a British cartoonist. Eshinbun Nipponchihad a very simple style of drawings and did not become popular with many people. Eshinbun Nippon chiended after three issues. The magazine Kisho Shimbunin 1875 was inspired by Eshinbun Nipponchi, which was followed by Marumaru Chinbunin 1877, and then Garakuta Chinpoin 1879. Shōnen Sekaiwas the first shōnen magazine created in 1895 by Iwaya Sazanami, a famous writer of Japanese children's literature back then. Shōnen Sekaihad a strong focus on the First Sino-Japanese War In 1905 the manga-magazine publishing boom started with the Russo- Japanese War, Tokyo Pakku was created and became a huge hit. AfterTokyo Pakkuin 1905, a female version of Shōnen Sekaiwas created and named Shōjo Sekai, considered the first shōjo magazine. Shōnen Pakku was made and is considered the first children's mangamagazine. The children's demographic was in an early stage of development in the Meiji period.Shōnen Pakku was influenced from foreign children's magazines such as Puck which an employee of Jitsugyō no Nihon (publisher of the magazine) saw and decided to emulate. In 1924,Kodomo Pakku was launched as another children's manga magazine after Shōnen Pakku. During the boom,Poten (derived from the French "potin") was published in 1908. All the pages were in full color with influences from Tokyo Pakku and Osaka Pakku. It is unknown if there were any more issues besides the first one. Kodomo Pakkuwas launched May 1924 by Tokyosha and featured high-quality art by many members of the manga artistry like Takei Takeo, Takehisa Yumeji and Aso Yutaka. Some of the manga featured speech balloons, where other manga from the previous eras did not use speech balloons and were silent. Published from May 1935 to January 1941, Manga no Kunico incided with the period of the Second Sino-Japanese War (1937-1945). Manga no Kuni featured information on becoming a mangaka and on other comics industries around the world.Manga no Kunihanded its title to Sashie Manga Kenkyūin August 1940.


Some Stories Need To Be Told ANIME Style: Manga-Collected Volumes-History:- Kanagaki Robun ...

Some Stories Need To Be Told ANIME Style: Manga-Collected Volumes-History:-

Kanagaki Robun ...

Manga-Collected Volumes-History:- Kanagaki Robun and Kawanabe Kyosai created the first manga magazine in 1874: Eshinbun Nipponchi. The magazine was heavily influenced byJapan Punch, founded in 1862 by Charles Wirgman, a British cartoonist. Eshinbun Nipponchihad a very simple style of drawings and did not become popular with many people. Eshinbun Nippon chiended after three issues. The magazine Kisho Shimbunin 1875 was inspired by Eshinbun Nipponchi, which was followed by Marumaru Chinbunin 1877, and then Garakuta Chinpoin 1879. Shōnen Sekaiwas the first shōnen magazine created in 1895 by Iwaya Sazanami, a famous writer of Japanese children's literature back then. Shōnen Sekaihad a strong focus on the First Sino-Japanese War In 1905 the manga-magazine publishing boom started with the Russo- Japanese War, Tokyo Pakku was created and became a huge hit. AfterTokyo Pakkuin 1905, a female version of Shōnen Sekaiwas created and named Shōjo Sekai, considered the first shōjo magazine. Shōnen Pakku was made and is considered the first children's mangamagazine. The children's demographic was in an early stage of development in the Meiji period.Shōnen Pakku was influenced from foreign children's magazines such as Puck which an employee of Jitsugyō no Nihon (publisher of the magazine) saw and decided to emulate. In 1924,Kodomo Pakku was launched as another children's manga magazine after Shōnen Pakku. During the boom,Poten (derived from the French "potin") was published in 1908. All the pages were in full color with influences from Tokyo Pakku and Osaka Pakku. It is unknown if there were any more issues besides the first one. Kodomo Pakkuwas launched May 1924 by Tokyosha and featured high-quality art by many members of the manga artistry like Takei Takeo, Takehisa Yumeji and Aso Yutaka. Some of the manga featured speech balloons, where other manga from the previous eras did not use speech balloons and were silent. Published from May 1935 to January 1941,Manga no Kunico incided with the period of the Second Sino-Japanese War (1937-1945).Manga no Kuni featured information on becoming a mangaka and on other comics industries around the world.Manga no Kunihanded its title to Sashie Manga Kenkyūin August 1940.


Some Stories Need To Be Told ANIME Style: Manga-Collected Volumes:- After a series has run ...

Some Stories Need To Be Told ANIME Style: Manga-Collected Volumes:-

After a series has run ...

Manga-Collected Volumes:- After a series has run for a while, publishers often collect the episodes together and print them in dedicated book-sized volumes, called tankōbon. These can be hardcover or more usually softcover books and are the equivalent of U.S. trade paperbacks or graphic novels. These volumes often use higher-quality paper, and are useful to those who want to "catch up" with a series so they can follow it in the magazines or if they find the cost of the weeklies or monthlies to be prohibitive. Recently, "deluxe" versions have also been printed as readers have gotten older and the need for something special grew. Old manga have also been reprinted using somewhat lesser quality paper and sold for 100 yen (about $1 U.S. dollar) each to compete with the used book market.


Some Stories Need To Be Told ANIME Style: Magazines:- Manga magazines usually have many ser...

Some Stories Need To Be Told ANIME Style: Magazines:-

Manga magazines usually have many ser...

Magazines:- Manga magazines usually have many series running concurrently with approximately 20–40 pages allocated to each series per issue. Other magazines such as the anime fandom magazine New type featured single chapters within their monthly periodicals. Other magazines like Nakayoshi feature many stories written by many different artists; these magazines, or "anthology magazines", as they are also known (colloquially "phone books"), are usually printed on low-quality newsprint and can be anywhere from 200 to more than 850 pages thick. Manga magazines also contain one-shot comicsand various four-panel yonkoma (equivalent to comic strips). Manga series can run for many years if they are successful. Manga artists sometimes start out with a few "one-shot" manga projects just to try to get their name out. If these are successful and receive good reviews, they are continued. Magazines often have a short life.


Some Stories Need To Be Told ANIME Style: Manga-Publications:- In Japan, manga constituted ...

Some Stories Need To Be Told ANIME Style: Manga-Publications:-

In Japan, manga constituted ...

Manga-Publications:- In Japan, manga constituted an annual 40.6 billion yen (approximately $395 million USD) publication-industry by 2007. In 2006 sales of manga books made up for about 27% of total book-sales, and sale of manga magazines, for 20% of total magazine-sales. Recently [ when], the manga industry has expanded worldwide, where distribution companies license and reprint manga into their native languages. Marketeers primarily classify manga by the age and gender of the target readership. In particular, books and magazines sold to boys (shōnen) and girls (shōjo) have distinctive cover-art, and most bookstores place them on different shelves. Due to cross-readership, consumer response is not limited by demographics. For example, male readers may subscribe to a series intended for female readers, and so on. Japan has manga cafés, ormanga kissa (kissais an abbreviation of kissaten). At amanga kissa, people drink coffee, read manga and sometimes stay overnight. There has been an increase in the amount of publications of original webmanga. It is internationally drawn by enthusiasts of all levels of experience, and is intended for online viewing. It can be ordered in graphic-novel form if available in print. The Kyoto International Manga Museum maintains a very large website listing manga published in Japanese.


Some Stories Need To Be Told ANIME Style: Manga- History And Characteristics (2):- Modern ...

Some Stories Need To Be Told ANIME Style: Manga- History And Characteristics (2):-

Modern ...

Manga- History And Characteristics (2):- Modern shōjo manga romance features love as a major theme set into emotionally intense narratives of self-realization. With the superheroines, shōjo manga saw releases such as Pink Hanamori's Mermaid Melody Pichi Pichi Pitch Reiko Yoshida's Tokyo Mew Mew, And, Naoko Takeuchi's Pretty Soldier Sailor Moon, which became internationally popular in both manga and anime formats. Groups (or sentais) of girls working together have also been popular within this genre. Like Lucia, Hanon, and Rina singing together, and Sailor Moon, Sailor Mercury, Sailor Mars, Sailor Jupiter, and Sailor Venus working together. Manga for male readers sub-divides according to the age of its intended readership: boys up to 18 years old (shōnen manga) and young men 18- to 30-years old ( seinen manga); as well as by content, including action-adventure often involving male heroes, slapstick humor, themes of honor, and sometimes explicit sexuality. The Japanese use different kanji for two closely allied meanings of "seinen" for "youth, young man" and for "adult, majority" the second referring to sexually overt manga aimed at grown men and also calledseijin ("adult") manga. Shōnen,seinen, and seijin manga share many features in common. Boys and young men became some of the earliest readers of manga after World War II. From the 1950s on, shōnen manga focused on topics thought to interest the archetypal boy, including subjects like robots, space-travel, and heroic action-adventure. Popular themes include science fiction, technology, sports, and supernatural settings. Manga with solitary costumed superheroes like Superman, Batman, and Spider-Man generally did not become as popular. The role of girls and women in manga produced for male readers has evolved considerably over time to include those featuring single pretty girls ( bishōjo) such as Bell dandy from Oh My Goddess!, stories where such girls and women surround the hero, as in Negima and Hanaukyo Maid Team, or groups of heavily armed female warriors (sentō bishōjo) With the relaxation of censorship in Japan in the 1990s, a wide variety of explicit sexual themes appeared in manga intended for male readers, and correspondingly occur in English translations. However, in 2010 the Tokyo Metropolitan Government passed a bill to restrict harmful content. The gekiga style of drawing—emotionally dark, often starkly realistic, sometimes very violent—focuses on the day-in, day-out grim realities of life, often drawn in gritty and unpretty fashions. Gekiga such as Sampei Shirato's 1959–1962 Chronicles of a Ninja's Military Accomplishments (Ninja Bugeichō) arose in the late 1950s and 1960s partly from left-wing student and working-class political activism and partly from the aesthetic dissatisfaction of young manga artists like Yoshihiro Tatsumiwith existing manga.


Some Stories Need To Be Told ANIME Style: Manga-History And Characteristics (1):- Modern m...

Some Stories Need To Be Told ANIME Style: Manga-History And Characteristics (1):-

Modern m...

Manga-History And Characteristics (1):- Modern manga originated in the Occupation (1945–1952) and post-Occupation years (1952–early 1960s), while a previously militaristic and ultra-nationalist Japan rebuilt its political and economic infrastructure. Writers on manga history have described two broad and complementary processes shaping modern manga. One view emphasizes events occurring during and after the U.S. Occupation of Japan (1945–1952), and stresses U.S. cultural influences, including U.S. comics (brought to Japan by the GIs) and images and themes from U.S. television, film, and cartoons (especially Disney). Alternately, other writers such as Frederik L. Schodt, Kinko Ito, and Adam L. Kern stress continuity of Japanese cultural and aesthetic traditions, including pre-war, Meiji, and pre-Meiji culture and art. Regardless of its source, an explosion of artistic creativity certainly occurred in the post-war period, involving manga artists such as Osamu Tezuka ( Astro Boy) and Machiko Hasegawa ( Sazae-san). Astro Boyquickly became (and remains) immensely popular in Japan and elsewhere, and the anime adaptation of Sazae-san drawing more viewers than any other anime on Japanese television in 2011 .[ citation needed] Tezuka and Hasegawa both made stylistic innovations. In Tezuka's "cinematographic" technique, the panels are like a motion picture that reveals details of action bordering on slow motion as well as rapid zooms from distance to close-up shots. This kind of visual dynamism was widely adopted by later manga artists. Hasegawa's focus on daily life and on women's experience also came to characterize later shōjo manga. Between 1950 and 1969, an increasingly large readership for manga emerged in Japan with the soli dification of its two main marketing genres, shōnen manga aimed at boys andshōjomanga aimed at girls. In 1969 a group of female manga artists (later called the Year 24 Group, also known asMagnificent 24s) made their shōjo manga debut ("year 24" comes from the Japanese name for the year 1949, the birth-year of many of these artists). The group included Moto Hagio, Riyoko Ikeda, Yumiko Oshima, Keiko Takemiya, and Ryoko Yamagishi. There after, primarily female manga artists would draw shōjo for a readership of girls and young women. In the following decades (1975–present), shōjo manga continued to develop stylistically while simultaneously evolving different but overlapping subgenres. Major subgenres include romance, superheroines, and "Ladies Comics" (in Japanese,redisu, redikomi, andjosei


Some Stories Need To Be Told ANIME Style: Manga-Etymology:- The kanji (pronounced "manhua" ...

Some Stories Need To Be Told ANIME Style: Manga-Etymology:-

The kanji (pronounced "manhua" ...

Manga-Etymology:- The kanji (pronounced "manhua" in Mandarin) that are used to write the word manga in Japanese can be translated as "whimsical drawings" or "impromptu sketches." Originally an 18th-century Chinese literatiterm, the word first came into common usage in Japan in the late 18th century with the publication of such works as Santō Kyōden's picturebook Shiji no yukikai (1798), and in the early 19th century with such works as Aikawa Minwa's Manga hyakujo (1814) and the celebrated Hokusai Mangabooks (1814–1834) containing assorted drawings from the sketchbooks of the famous ukiyo-eartist Hokusai. Rakuten Kitazawa (1876–1955) first used the word "manga" in the modern sense. In Japan, "manga" can refer to both animation and comics. Among English speakers, "manga" has the stricter meaning of "Japanese comics," in parallel to the usage of "anime" in and outside of Japan. The term " ani-manga" is used to describe comics produced from animation cels.


Some Stories Need To Be Told ANIME Style: Manga-Meaning:- Japan, or by Japanese creators in...

Some Stories Need To Be Told ANIME Style: Manga-Meaning:-

Japan, or by Japanese creators in...

Manga-Meaning:- Japan, or by Japanese creators in the Japanese language, conforming to a style developed in Japan in the late 19th century. They have a long and complex pre-history in earlier Japanese art In Japan, people of all ages read manga. The medium includes works in a broad range of genres: action-adventure, romance, sports and games, historical drama, comedy, science fiction and fantasy, mystery, suspense, detective, horror, sexuality, and business/commerce, among others. Since the 1950s, manga has steadily become a major part of the Japanese publishing industry, representing a ¥406 billion market in Japan in 2007 (approximately $3.6 billion) and ¥420 billion ( $5.5 billion) in 2009. Manga have also gained a significant worldwide audience. In Europe and the Middle East the market is worth $250 million. In 2008, in the U.S. and Canada, the manga market was valued at $175 million. The markets in France and the United States are about the same size. Manga stories are typically printed in black-and-white, although some full-color manga exist (e.g. Colorful). In Japan, manga are usually serialized in large manga magazines, often containing many stories, each presented in a single episode to be continued in the next issue. If the series is successful, collected chapters may be republished in tankōbon volumes, frequently but not exclusively, paperback books. A manga artist ( manga kain Japanese) typically works with a few assistants in a small studio and is associated with a creative editor from a commercial publishing company. If a manga series is popular enough, it may be animate dafter or even during its run. Sometimes manga are drawn centering on previously existing live-action or animated films. The term manga ( kanji; hiragana: katakana; listen ( help· info); English / ˈ m æ ŋ . ɡ ə /or / ˈ m ɑː ŋ . ɡ ə /) is a Japanese word referring both to comics and cartooning. "Manga" as a term used outside Japan refers specifically to comics originally published in Japan. Manga-influenced comics, among original works, exist in other parts of the world, particularly in China, Hong Kong, and Taiwan (" manhua"), and South Korea (" manhwa"). In France, " la nouvelle manga" has developed as a form of bande dessinée comics drawn in styles influenced by manga. There are also OEL mangain America too.


Some Stories Need To Be Told ANIME Style: History Of Fandub:- Amateur voice acting began si...

Some Stories Need To Be Told ANIME Style: History Of Fandub:-

Amateur voice acting began si...

History Of Fandub:- Amateur voice acting began simultaneously and independently from each other in a small number of developed countries. One of the first recorded projects, dating from 1994, is "Sinnlos im Weltraum" ("Senseless in Space"), a German redub of Star Trek: The Next Generation. The recordings were distributed on VHS, and copies were circulating only among a smaller group of people due to the technical limitations of the media. With digitalisation, starting in 1998, the fandub gained enormous popularity among the German audience. While fansubbing is a highly-popular means by which various Internet-downloaded visual media can be understood by other language markets, fandubbing as a practice has not gained similar momentum as a means of translation by lay Internet users. The majority of fandub projects are arranged for short-form video clips and are often posted to video hosting servicessuch as YouTube. Most series are produced online with voice actors often auditioning via forums, but live dubbing sessions at anime cons often take place, for example the " Anime Dub Live" panels held in the UK.


Some Stories Need To Be Told ANIME Style: Meaning Of Fandub:- Fandub is a fan-made dubor re...

Some Stories Need To Be Told ANIME Style: Meaning Of Fandub:-

Fandub is a fan-made dubor re...

Meaning Of Fandub:- Fandub is a fan-made dubor redub of a live-action or animated production. Dubbing is the act of re-recording of a live-action or animated production, typically in a language other than the original. Most productions are translated from different languages, but fandubs do exist for productions that were produced in the fandubber's native language. The dialogue can range from being a close translation to a completely altered version of the original script's story and plots, as well as the personalities of protagonists. The reasons behind fandubbing can range from the production not receiving an official dub to the official dub being poorly received. Fandubs are most commonly done with Japanese animation, but can include live action and animated series and movies in any language. Versions where the story line, character personalities, and content are dramatically altered, typically in a humorous manner, are called "Abridged Series" and "fundubs". Because fandubs typically use copyright edmaterial, fandubs face the same copyright implications as fansubsbut on a different scale. There have been cases when popular fandubs, such as Yu-Gi-Oh! the Abridged series, Dragon Ball Z Abridged, and Sailor Moon Abridgedare tagged by the Japanese production company for copyright use of their material (usually on YouTube). These productions are usually later re-uploaded to a new channel, and are sometimes tagged again. Despite this, gag dubsare often popular among the fan community of a particular series.


Some Stories Need To Be Told ANIME Style: ANIME-Recent Legal Action (part 2):- After MFI's ...

Some Stories Need To Be Told ANIME Style: ANIME-Recent Legal Action (part 2):-

After MFI's ...

ANIME-Recent Legal Action (part 2):- After MFI's request was made public, only Genshiken, whose fansubs had been completed before the notifications, and Kimi ga Nozomu Eienwere licensed in the US. MFI's other major projects, including Pugyuru and Akane Maniax, were not picked up by American distributors. The lack of buzz that surrounded these titles has been linked by fansub supporters [ citation needed] to MFI's suppression of fan distribution. They argue that by cutting off this means of "free advertisement," MFI has alienated fans who would normally buy their products after they were licensed and kept the shows from being as widely exposed as they might otherwise be. [ citation needed] The end result, say fansub supporters, [ citation needed] is a reduced interest from American anime companies and a loss of revenue for the studio. However, in August 2006, School Rumblewas finally licensed by Funimation thanks to popularity of the series garnered from its manga release by Del Rey. It took the series over 2 years to be licensed, which was normal for anime licenses around 2002. [ citation needed]Since MFI's legal action against fansubbers, their number of licenses secured is below the industry average. [ citation needed] MFI's actions are sometimes used as an example in the fansub debate as a reason why other Japanese companies should not pursue similar injunctions. However, their titles are still being licensed. The anime series based on Emmaand Ariawere both licensed in 2008, and Area 88, Gankutsuou, Kurau Phantom Memory, Noein, Shura no Toki, and UFO Ultramaiden Valkyrie were all licensed after the legal action in 2004. Recently, a few titles such as Street Fighter Generations were prelicensed, meaning that they were released simultaneously in Japan and North America, in an effort to negate the need for fansubs. However, some fansubbing of such titles still occurs, as some people prefer fansubs over commercial releases. Fansub opposers claim [ citation needed] that Japanese licensors have reportedly grown discontent with fansubbers because the ease of access with which their works are obtained has begun to affect foreign licensees' willingness to license a series, as evidenced by the Western market's sharp drop in new acquisitions in 2005. They also suggest [ citation needed] that anime fans in Japan have reportedly begun to turn to English fansubs which often appear days after a show's release, affecting sales in their home market. Indeed, Japanese companies have banded together to form JASRAC, a copyright holders' rights company, which has frequently taken YouTube to task for providing content which domestic Japanese viewers often use, which includes fansubs, as seen on their official site. A growing anti-fansub stance has been taken by US distributors, as seen in Geneon and ADV's comments at the State of the Industry Panel at Anime Boston, as well as recent comments by Matt Greenfield of ADV Films at Anime Central: "Answering a fan question on how ADV perceives the threat and challenge presented by fansubbers, Matt answered that while fan subtitling is hurting the industry both in the US and in Japan, 'the industry has to learn and adapt to new technology, and has to find ways to work around it.'" In Singapore, anime distributor Odexhas been actively tracking down and sending legal threatsagainst internet users in Singapore since 2007. These users have allegedly downloaded fansubbed anime via the BitTorrent protocol. Court orders onISPs to reveal subsc ...3,000 (US$ 2,000) per person, the youngest person being only 9 years old. These actions were considered controversial by the local anime community and have attracted criticisms towards the company, as they are seen by fans as heavy-handed.


Friday 28 February 2014

Some Stories Need To Be Told ANIME Style: ANIME-Recent Legal Action (part 1):- There is a b...

Some Stories Need To Be Told ANIME Style: ANIME-Recent Legal Action (part 1):-

There is a b...

ANIME-Recent Legal Action (part 1):- There is a belief among some fans that an "unspoken agreement" exists between the fansubbers and Japanese copyright holders that fansubs help promote a product. [ citation needed] Steve Kleckner of Tokyo popnoted: Frankly, I find it kind of flattering, not threatening To be honest, I believe that if the music industry had used downloading and file sharing properly, it would have increased their business, not eaten into it. And, hey, if you get 2,000 fans saying they want a book you've never heard of, well, you gotta go out and get it." This belief was challenged when in December 2004 Media Factory (MFI), a Japanese copyright holder, directly requested that their works be removed from download sites, and since then numerous other companies such as Nippon TV have followed suit in the wake of the appearance of fansubs on YouTube. On December 7, 2004, a Tokyo law firm representing Media Factory sent letters and e-mails to the anime BitTorrent directory Anime Sukiand fansub groups Lunar Anime and Wannabe Fansubs requesting that they halt the fansubbing and hosting of all current and future fansubbing productions. AnimeSuki and Lunar Anime complied, and shortly after, other fansub groups such as Solar and Shining Fansubs followed suit. Despite the request, Wannabe Fansubs and a handful of other fansubbing groups continued to produce fansubs of MFI anime series. To date, this has been one of the few legal actions taken by a Japanese anime company against fansubbing.


Some Stories Need To Be Told ANIME Style: ANIME-Impact:- Advancements in fansubbing quality...

Some Stories Need To Be Told ANIME Style: ANIME-Impact:-

Advancements in fansubbing quality...

ANIME-Impact:- Advancements in fansubbing quality mean that fansubs are now of such quality and free accessibility that the incentive to upgrade (or in some cases downgrade, as from an HD fansub to an SD DVD) to a legitimate copy once a title is domestically licensed may be severely diminished.[ citation needed] An article published by the Yale Economic Review found that "almost all survey participants admitted that possession of a movie download will lower willingness to pay for legal products." Economic instabilities in both the US and Japan have made it hard to gauge the precise consequences of digisubs on the commercial industry, as well, though several Japanese and North American anime studios and distribution companies have pointed to fansubbing as drawing a large amount of profit away from them. [ citation needed] In April 2008, two Gonzotitles [ which] began free, subtitled releases simultaneously with their Japanese TV-airing counterparts on streaming websites YouTube, Crunchyroll, andBOST. In addition to the streaming video, viewers could pay any price they wished (greater than zero) to download a higher-quality version of the shows. As of October 2009, a large number of new anime are being distributed using this same model through Crunchyroll. The general reaction from the fansub community has been to not subtitle these shows, though in some cases the streaming video is released days after the Japanese airing and in very low quality, leading fansubs to still be done of such shows. Several "fansub groups" have taken to ripping the subtitles from these Crunchyroll releases, editing them slightly, syncing them to HDTV video sources, and then releasing them for free. That said, the apparent increase in support from Japanese animation studios for this new distribution model would suggest that it is working quite well, and the number of fansubbing groups has decreased as many people do not feel a need for fansubs when they can stream these shows legally and for free.[ citation needed]


Some Stories Need To Be Told ANIME Style: ANIME-Dynamics Of Fansubbing:- Although executive...

Some Stories Need To Be Told ANIME Style: ANIME-Dynamics Of Fansubbing:-

Although executive...

ANIME-Dynamics Of Fansubbing:- Although executives of domestic anime distributors have been vocal about their objection to fansubs, most do not want to gain an image as being hostile to their fans. Of special note, many people in the anime industry started as VHS fansubbers themselves, although fansubbing as they knew it then has become profoundly different from fansubbing as it is known today. This is due to the shift from traditional fansubbing using VHS tape to moderndigisubsthat are circulated on the internet. During the early days of the Internet, it was difficult for fansubbing groups to get the attention of their target audience. [ citation needed] Even during the early to mid-1990s, groups still had to charge a nominal fee (usually $5 to $10 at most) for a VHS and shipping charges to get the anime to its destination. Many people in the general public were not willing to trust relatively unknown internet businesses, especially during the primitive days of internet security. Most of the American and UK anime distribution companies were formed during the early 1990s, and had little competition from such amateur groups. Some companies even formed out of fansubbing circles. [ citation needed] However, as the internet grew in availability and speed, fansub groups were able to host and distribute fansubs online easily. The advent of BitTorrentas opposed to IRC has been pointed to as a key ingredient in the current fansubbing scene. It has been argued that this prompted fans to ignore official releases altogether, and some websites started charging for easier downloading rates. The development of new software and its new found availability made it very simple to copy, subtitle, distribute, and play back fansubs, cutting into what DVDs offer, and their sales. Many anime shows make their debut outside of Japan's shores in electronic format, and it is rare that a popular anime will go without fansubs. Recently, this has also applied to the tokusatsu fandom due to the fact fansubs are actually being done for Super Sentai, Kamen Rider, Ultraman, and various Daikaiju movies in which most fans didn't appreciate the dubbing. In addition, J-Horror and J-Drama, as well as other Asian shows have been fansubbed as many people are becoming more and more curious about Asian cinema and breaking away from the Kung Fu, Samurai, and Giant Monsters films that so many people were familiar with prior to fansubbing.[ citation needed]


ANIME-Dynamics Of Fansubbing:-


Some Stories Need To Be Told ANIME Style: ANIME-Notable Incidents:- In 2003, a fansubbing g...

Some Stories Need To Be Told ANIME Style: ANIME-Notable Incidents:-

In 2003, a fansubbing g...

ANIME-Notable Incidents:- In 2003, a fansubbing group known as Anime Junkies was involved in a conflict with the licensor and co-producer of the Ninja Scroll TV, Urban Vision's even provided the pitch to Madhouse to create the series. Urban Vision sent a letter asking for Anime Junkies to stop hosting the licensed material, but Anime Junkies did not comply with the request and responded negatively to Urban Vision. Christopher Macdonald, an editor at Anime News Network, highlighted the ethics code of the fansubbing community and asked that fans not support Anime Junkies as a result of their actions


Some Stories Need To Be Told ANIME Style: ANIME Legal And Ethical Issues (2):- The role fan...

Some Stories Need To Be Told ANIME Style: ANIME Legal And Ethical Issues (2):-

The role fan...

ANIME Legal And Ethical Issues (2):- The role fansubs have played in popularizing anime titles received official recognition by at least two major distributors. In the promotional video announcing the American license of The Melancholy of Haruhi Suzumiya, Kadokawa Pictures USA and Bandai Entertainment specifically thanked fansub watchers and asked them to purchase the official release. A company can successfully dub over 100 episodes in as little as a two-year period, a length of time that has confused some fan groups due to the speed that fansubs can provide the same material (considering that the fanbase desires the unaltered Japanese show, simply with their native language subtitles). But companies are starting to address this issue, for example, Funimation is working to release their uncut, unedited episodes of One Piece in multiple formats, [ dead link]releasing earlier season sections alongside boxsets more recent episodes in attempt to meet fan demand. VIZ's boxset format releases for Naruto and Prince of Tennisalso attempt to deliver larger chunks of a series to fans in a quick and efficient manner. Due to 4Kids' heavy editing of their properties and refusal to release untouched versions on DVD, some fansubbing groups continue to subtitle and release popular shows owned by the company such as Tokyo Mew Mew, One Piece, and Yu-Gi-Oh!. 4Kids attempted an uncut bilingual release of Shaman Kingand Yu-Gi-Ohin the mid-2000s, releasing a handful of volumes of each title in the format, but in an interview with ANN Alfred Kahn stated that "The market for them just isn't as large as the one for the cut version," pointing out that their sales might not have met 4Kids' needs or expectations to continue them. Past market reactions have shown that time might be better spent petitioning 4Kids for a bilingual release, and supporting the uncut release of former 4Kids licenses like One Piece, to show them there is a market for such titles.[ citation needed] An older example is Sailor Moon, which was initially licensed by DiC. After fan demand showed there was a market for the title,[ citation needed] uncut, unedited versions of the show, and Pioneer successfully release the Sailor Moon Movies in a subtitled VHS format in 1999, followed by dubbed versions and bilingual DVDs. This was quickly followed by the release of Sailor Moon Sand Sailor Moon Supers, which both received complete unedited releases on VHS and DVD from Geneon. In 2003, the commercial subtitles of the first two seasons appeared, released by ADV Filmsunder license by DIC, completing the uncut release that many fans never believed would be possible.


Some Stories Need To Be Told ANIME Style: ANIME-Legal And Ethical Issues:- In countries sub...

Some Stories Need To Be Told ANIME Style: ANIME-Legal And Ethical Issues:-

In countries sub...

ANIME-Legal And Ethical Issues:- In countries subscribing to the Berne Convention, fansubbing is illegal as it constitutes copyright infringement. However, fansubbers have traditionally held themselves to a common code of ethics and do not commonly see themselves as pirates. Many fansubs contain subtitle text that reads "This is a free fansub: not for sale, rent, or auction" that pops up during eyecatches Marketing concerns for distribution companies create a gray operating zone for fansubbers. While on the one hand it is true that products like Fist of the North Starare released and licensed in America, only part of the series is available. A fan willing to buy the whole series would find it impossible. However, the lack of support of these products is often a factor in the decision to not continue releasing a series. The costs of licensing more of the series might not be possible without a successful release of the initial offering. Supporters of fansubbing point to an alleged positive impact it has had on the anime industry through its function as publicity. There have been several shows that were at first overlooked for US distribution, only to be picked up later when fansubs helped create a buzz about the franchise. [ citation needed]


Some Stories Need To Be Told ANIME Style: ANIME-Distribution and playback:- In the late 199...

Some Stories Need To Be Told ANIME Style: ANIME-Distribution and playback:-

In the late 199...

ANIME-Distribution and playback:- In the late 1990s and early 2000s, fansubs in electronic form were primarily distributed like VHS and Beta tapes: via mailed CD-Rs. Many fans did not have high speed Internet and were unable to download large files. Many of the early digital fansubs were made from regular tape subs.[ citation needed] In the mid-2000s, most fansubs were distributed through IRC channels, file hosting servicesand BitTorrent. In recent years most groups have shifted from using IRC to being primarily BitTorrent. BitTorrent trackers dedicated to anime fansub releases allow fans to easily find the latest releases, and individual fansub groups often use their own websites to inform fans of new releases. Because of an almost complete de-emphasis on CD-R and DVD-R distribution, file size standards are less frequently followed. An appropriate video and audio playback codec needs to be installed on the computer for proper playback. In addition, many of the video files use alternate multimedia container formats such as OGMand Matroska. Special decoders need to be acquired for these formats as well. One main benefit of using Ogg or Matroska multimedia containers is the ability to create a single file that has DVD-like features such as chapter support and multiple audio and/or subtitle tracks, as well as support for separate opening/ending animation files. At the same time, these multimedia containers can be easily demuxed into their individual files, the individual files can be altered (for example, fixing a misspelling in the subtitles), and then remuxed back together. Many fansub groups recommend using a codec pack, such as CCCP, to allow for relatively simple playback of these formats.


Thursday 27 February 2014

Some Stories Need To Be Told ANIME Style: Modern Fansub Techniques (4) :- The internet allo...

Some Stories Need To Be Told ANIME Style: Modern Fansub Techniques (4) :-

The internet allo...

Modern Fansub Techniques (4) :- The internet allows for highly collaborative fansubbing, and each member of a fansub team may only complete one task. Online fansubbing communities are able to release a fully subtitled episode (including elaborate karaoke with translation, kana, and kanji for songs, as well as additional remarks and translations of signs) within 24 hours of an episode's debut in Japan. While this kind of speed is possible, the groups that favor speed in determent of quality are known as "speedsub" groups and tend to release low-quality fansubs (in terms of subtitle accuracy, video quality, and other aspects). "Quality" groups often take several days, weeks, or even months to release each episode after its initial airing. However, with the advent of new techniques and technology, such as softsubs and modern hardware capable of encoding high quality video quickly, combined with larger fansub groups tending to have a large staff capable of performing tasks in parallel, the line between speedsubs and quality subs is gradually becoming blurred.


Some Stories Need To Be Told ANIME Style: Modern Fansub Techniques (3) :- Quality control, ...

Some Stories Need To Be Told ANIME Style: Modern Fansub Techniques (3) :-

Quality control, ...

Modern Fansub Techniques (3) :- Quality control, or QC, is one of the final stages of fansubbing. Many groups do what is called a "soft QC", then encode the episode, then do what is called a "hard QC." The goal of quality checking an episode is to catch any type setting, timing, editing, and, in the case of hard QC, encoding errors. Most groups have multiple Q Cers, each of whom compiles a report of errors in the episode and submits it, and any errors are then fixed. Quality checkers often are capable of doing other fansub jobs, or have some overall knowledge of the fansubbing process, as well as an eye for spotting various errors. The subtitles are then encoded using Virtual Dubor a similar program. There are several methods of subbing currently used."Hard" subtitles, orhard subs, are encoded into the footage, and thus become hard to remove from the video without losing video quality (this can be done with a Virtual Dub Filter)."Soft" subtitles, or soft subs, are subtitles applied at playback time from a subtitle datafile, either muxed directly into the video file (.mkv, .ogm, etc.), or in a separate file (.ssa, .srt, etc.). With the correct media playeror an auxiliary program, softsubs are superimposed on the footage and appear indistinguishable from hardsubs. Soft subs can also be rendered at higher resolutions, which can make for easier reading if the viewer is upscaling the file. Hard subs have traditionally been more popular than softsubs, due to a lack of player support and worries over plagiarism, but most fansub groups now release a softsub version of their releases. Since modern video media can contain multiple softsubs, some groups release fansubs with several translations into different languages, or differently styled subtitles to fit different preferences. Some groups have begun to release the opening and ending animations as separate files in order to reduce the size of each individual episode, though this introduces conflicts with player support, thus this method is not yet widespread.[ citation needed] In the case of hard subtitles a video editor (commonly Virtual Dub) uses an AVI Synth script to load the raw video file and the subtitle file (created by the translators) then the video software applies the subtitles on the video and captures video with the subtitles "burned" in. The resulting fansub is a computer video file. In the case of soft subs, the companion sub data can be supplied as a separate file; however the complete package often now comes in a suitable media container such as Matroska. It can be copied to CD or DVD media for physical distribution, but is most often distributed using online file-sharing protocols such as viral video, DDL, BitTorrent and by file-sharing bots on IRC. This distribution is usually handled by a distribution team, or "distro" team, composed of one or more individuals with a server or very high upload speed. This allows modern anime fans to download the finished product at little or no cost to themselves or to distributors, as the distro team usually uses servers that are not dedicated to fansub releases, or that are paid for through donations to their respective fansub group. [ citation needed]


Some Stories Need To Be Told ANIME Style: Modern Fansub Techniques (2) :- Another, more rec...

Some Stories Need To Be Told ANIME Style: Modern Fansub Techniques (2) :-

Another, more rec...

Modern Fansub Techniques (2) :- Another, more recent, alternative with the growing availability and usage of .tsraws is translation from Japanese closed captions. The closed captions can be exported from the .ts raw into various formats, and most fansub groups use a program called C-Catsto accomplish it. This method often results in a fast, yet still fairly accurate translation due to greater ease of translating text to text, rather than audio to text. This method, however, is not as widespread, as it is still not commonplace to have a .ts raw for a show. In addition, not all .ts raws have the closed captions in them, as some raw providers remove the captions, and some Japanese broadcasting stations do not broadcast with closed captions. Groups that use closed captions from a .ts raw use the audio to verify the closed caption translation, as it cannot be guaranteed that the closed captions are flawless.[ citation needed] Timing can take place before or after translation, and currently Aegisubis the most popular program for this process. Many groups will "pre-time" before the translation is done, then upon completion of the translation, apply the translation to the timed lines, while at the same time doing what is called "fine timing." Fine timing often involves applying "scene timing," which is a process whereby a line's start or end point is made to correspond with a nearby scene change. This prevents "scene bleeds," which occur when every line has the same lead-in or lead-out time, resulting in some lines starting before or after a scene change. The next process is to typeset both the text or other parts of the video which have been translated (signs, cellphone screens, etc.). Many groups make viewing easier and more organized by utilizing different colors and/or styles for different conditions that the current line is under. In this way, viewers can differentiate between, for example, speech by an on-screen character, speech by an off-screen character, thoughts, announcements (e.g. train boarding notices), or any other conditions which may require differentiation. Many groups use AFX, which is the process of typesetting signs or other on-screen text onto the video such that they blend in seamlessly with or on top of the original Japanese ones. Due to the limitations of softsubs, AFX is usually encoded directly into the video. Many groups who either do not have skilled typesetters or are attempting to release as fast as possible will often just put up another subtitle line (usually at the top of the screen) with the translation of the on-screen text (e.g. "Sign: John's Pub"). Editing takes place any time after the translation has been completed. Most translators are more proficient in Japanese than they are in English, and as such their translations are often ambiguous or grammatically incorrect. It is the editor's job to make the subtitles as easily understandable to a native English speaker as the Japanese audio would be to a native Japanese speaker, while still retaining as much of the original meaning as possible. Different groups have different guidelines for editing. Some insist upon keeping as literal subtitles as possible, thus the editor would merely fix spelling and grammar mistakes, while other groups are more liberal with their editing, in which case the editor often rewrites/rewords lines in their entirety. Many groups have the translator or translation checker view the episode with the edited subtitles to ensure that the editor has not accidentally changed the meaning of a line. Fansub editors on the whole do not require high-level English education, as the dialogue lines are of course not extremely complex.[ citation needed]


Some Stories Need To Be Told ANIME Style: Some Stories Need To Be Told ANIME Style: ANIME-Fa...

Some Stories Need To Be Told ANIME Style: Some Stories Need To Be Told ANIME Style: ANIME-Fa...: Some Stories Need To Be Told ANIME Style: ANIME-Fansub:- Fansub a version of a foreign film...

Modern Fansub Techniques:- Modern fansubs are produced entirely on computers. Arawis still required, but unlike the fansubbers who relied on laser discs, most raw sources comes directly from recordings off Japanese TV, which are widely available via Japanese peer-to-peer programs such as Winny, Share, or Perfect Dark. Some larger fansubbing groups have cappers in Japan that supply them with an MPEG transport stream. While TV recordings are now the primary type of raw used today, rips of region 2 DVDs are also used. For older shows not available on DVD, some modern fansubbers use computers equipped with video capturehardware to get digital copies of older analog media (laserdisc or tape) to work with. [ citation needed] Once the video is in the computer it can be edited and subtitles applied with minimal or no loss of quality, compared to the playback-recording cycle required in traditional fansubbing. However, a majority of the encoding formats used generally cause some loss of quality versus the original broadcast or DVD. A relatively inexpensive PC can perform all of the manipulation necessary, without the need for expensive and complex devices such as editing decks and a genlock. [ citation needed] Translation is usually done solely by listening to the recording. Most translators are not experienced with fansub technology and only provide a translation. While commercial releases will often have access to the scripts, fansubbers have to translate by ear. This can sometimes lead to mistakes or unclear spellings of names. The latter is most common with shows that use Western names. Because of ambiguities resulting from Japanese pronunciation and transcription of English names, names like Alice can sound or be spelled like "Arisu" – which can be misheard as any number of Alice alternatives. This can lead to different fansubbing groups using different spellings. A famous example is Winry Rockbel lfrom Fullmetal Alchemist, who was variously spelled as Winry, Winly and Rinry by different groups due to the equivalence of the alveolar approximantand alveolar lateral approximantin Japanese. Many groups have translation checkers to reduce the chances of letting translation errors slip through, and/or to give an alternative wording/meaning of a certain line to aid in editing an ambiguous translation. Translations for most shows are between 200 and 300 lines, though some dialogue-heavy shows may reach over 500 lines.[ citation needed] One alternative to using the raw Japanese file for audio translation is the use of video that has been subtitled in Chinese. China, Hong Kongand Taiwanhave their own fansub groups that also release to the Internet. Several fansubbers are known to translate into English from the Chinese translations of the original Japanese, although this inherently reduces the accuracy of the translation because of the fact it has gone through two translations. To account for this, fansub groups using Chinese subs often have one or more Japanese translation checkers to minimize the loss of original meaning. A recent example of a show that was fansubbed entirely using Chinese subs is My-Otome; Doremi, one of the groups that worked on the show, used two native Chinese speakers for the project, although several translation checkers were on hand to verify against the original Japanese. In a similar way, English-subbed series can be retranslated into other languages, notably Russian.


Some Stories Need To Be Told ANIME Style: ANIME-Fansub:- Fansub a version of a foreign film...

Some Stories Need To Be Told ANIME Style: ANIME-Fansub:-

Fansub a version of a foreign film...

Some Stories Need To Be Told ANIME Style: ANIME-Fansub:- Fansub a version of a foreign film...

Some Stories Need To Be Told ANIME Style: ANIME-Fansub:-

Fansub a version of a foreign film...

ANIME-Fansub:- Fansub a version of a foreign filmor foreign television program which has been translated by fans (as opposed to an officially licensed translation done by professionals) and subtitledinto a language other than that of the original.


Some Stories Need To Be Told ANIME Style: Original Video Animation-History:- OVAs originat...

Some Stories Need To Be Told ANIME Style: Original Video Animation-History:-

OVAs originat...

Some Stories Need To Be Told ANIME Style: Original Video Animation-Format (2):- Most OVA t...

Some Stories Need To Be Told ANIME Style: Original Video Animation-Format (2):-

Most OVA t...

Original Video Animation-History:- OVAs originated during the early 1980s. As the VCRbecame a widespread fixture in Japanese homes the Japanese anime industry grew to behemoth proportions. Demand for anime became massive, so much so that consumers would willingly go directly to video stores to buy new animation outright. While people in the United Statesuse the phrase " direct-to-video" as a pejorative for works that could not make it onto television or movie screens, in Japan the demand was so great that direct-to-video became a necessity. Many popular and influential series such as Bubblegum Crisis (1987–1991) and Tenchi Muyo! (1992–2005) were released directly to video as OVAs. The earliest known attempt to release an OVA involved Osamu Tezuka's The Green Cat(part of the Lion Booksseries) in 1983, although it cannot count as the first OVA: there is no evidence that the VHS tape became available immediately, and the series remained incomplete. Therefore the first official OVA release to be billed as such was 1983's Dallos, directed by Mamoru Oshiiand released by Bandai. Other famous early OVAs, premièring shortly thereafter, were Fight! Iczer Oneand the original Megazone 23. Other companies were quick to pick up on the idea, and the mid-to-late 1980s saw the market flooded with OVAs. During this time, most OVA series were new, stand-alone titles. In the 1980s during Japan's economic bubble, production companies were more than willing to spontaneously decide to make a one- or two-part OVA. They paid money to anime studios who then haphazardly created an OVA to be released to rental shops. Judging from sales, should a longer series be deemed feasible, TV networks paid for most of the production costs of the entire series. As the Japanese economy worsened in the 1990s, the flood of new OVA titles diminished to a trickle. Production of OVAs continued, but in smaller numbers. Many anime TV series ran an economical 13 episodes rather than the traditional 26-episodes per season. New titles were often designed[ by whom ] to be released to TV if they approached these lengths. In addition, the rising popularity of cable and satellite TV networks (with their typically less strict censorship rules) allowed the public to see direct broadcasts of many new titles – previously that would have been impossible. Therefore many violent, risque, and fan serviceseries became regular TV series when previously those titles would have been OVAs. During this time period most OVA content was limited to that related to existing and established titles. However, in 2000 and later, a new OVA trend began. Producers released many TV series without normal broadcasts of all of the episodes – but releasing some episodes on DVD-videos of the series. Examples of this include the DVD-only 25th episodeof Love Hina, while several episodesof the Oh My GoddessTV series are DVD-only. In addition, the final episode of Excel Sagawas offered only as an OVA, mostly due to content issues that would have made TV broadcast impossible. In these cases the series as a whole cannot be called an OVA, though certain episodes are. This trend is becoming quite common, and furthermore, many recent OVA series pre-broadcast the episodes and release the DVD with unedited and better quality, revised animations – thus further blurring the boundary between TV and video anime.


Some Stories Need To Be Told ANIME Style: Original Video Animation-Format:- Like anime made...

Some Stories Need To Be Told ANIME Style: Original Video Animation-Format:-

Like anime made...

Original Video Animation-Format (2):- Most OVA titles run for 4 to 8 episodes, and some only have 1. They tend to have a complex and continuous plot [ citation needed], best enjoyed if all episodes are viewed in sequence. This contrasts with television series, which generally have many short "mini-stories" that happen to be related somehow, rather than a unified plot. Many OVA titles can be thought of as "long films" that just happen to be released in parts. Release schedules vary: some series may progress as slowly as 1–2 episodes per year. Some OVA titles with a lengthy release-schedule ended up unfinished due to lack of fan support and sales. Many one-episode OVAs exist as well. Typically, such an OVA provides a side-storyto a popular TV series (Detective Conan OVAs). At an early stage in the history of the OVA (1980s) many one-episode OVAs appeared. Hundreds of manga that were popular but not enough to gain TV series were granted one-shot (or otherwise extremely short) OVA episodes. When these one-shot OVAs prove popular enough, a network can use the OVA as a pilot to an anime series, such as with Bleachand One Piece.


Original Video Animation-Format:- Like anime made for television broadcast, OVAs sub-divide into episodes. OVA media (tapes, laserdiscs, or DVDs) usually contain just one episode each. Episode length varies from title to title: each episode may run from a few minutes to two hours or more. An episode length of 30 minutes occurs quite commonly, but no standard length exists. In some cases, the length of episodes in a specific OVA may vary greatly, for example in GaoGaiGar FINAL, the first 7 episodes last around 30 minutes, while the last episode lasts 50 minutes; the OVA Key the Metal Idolconsists of 15 separate episodes, ranging in length from 20 minutes to nearly two hours each; as of 2012the OVA Hellsinghad released 10 episodes, ranging from 42 minutes to 56 minutes. An OVA series can run anywhere from a single episode (essentially a direct-to-video movie) to dozens of episodes in length. Probably the longest OVA series ever made, Legend of the Galactic Heroes, spanned 110 main episodes and 52 gaidenepisodes. Many popular series first appear animated as an OVA, and later grow to become television series or movies. Tenchi Muyo!, for example, began as an OVA but went on to spawn several TV series, three movies, and numerous other spin-offs. Producers make other OVA releases as sequels, side stories, music-video collections, or bonus episodes that continue existing as television series or films, such as Love Hina Againand Wolf's Rain. OVA titles generally have a much higher budget per episode than in a television series; therefore the technical quality of animation can generally surpass that in television series; occasionally it even equals that of animated movies. OVA titles have a reputation for the detailed plots and character-development which can result from the greater creative freedom offered to writers and directors in comparison with other formats. This also allows for animated adaptations of manga to reflect their source material more faithfully. Since OVA episodesand series have no fixed conventional length, OVA directors can use however much time they like to tell the story. Time becomes available for significant background, character, and plot development. This contrasts with television episodes (which must begin and conclude in 22 to 26 minutes) and with films (which rarely last more than two hours). In the same way, no pressure exists to produce "filler content" to extend a short plot into a full television series. The producers of OVA titles generally target a specific audience, rather than the more mass-market audience of films and television series, or may feel less constrained by content-restrictions and censorship (such as for violence, nudity, or language) often placed on television series. For example, the KissxsisOVA series generally contains more sexual themes than its television counterpart. Much OVA-production aims at an audience of male anime enthusiasts. Bandai Visualstated in a 2004 news release (for their new OVAs aimed at women) that about 50% of the customers who had bought their anime DVDs in the past fell into the category of 25- to 40-year-old men, with only 13% of purchasers women, even with all ages included. These statistics cover Bandai Visual anime DVDs in general, not just OVAs, but they show the general tendency at this point [ citation needed]. Nikkei Business Publications also stated in a news-release that mainly 25- to 40-year-old adults bought anime DVDs. Few OVAs specifically target female audiences, but Earthian exempli fies the exceptions. Usually one volume costs between 5800 to 9800 yenas of 2006, higher-priced than other anime DVDs, though some sell for less ( Mobile Police Patlabor OVAs (1988) sold at 4800 yen per volume). Some OVAs based on television series (and especially those based on manga) may provide closureto the plot – closure not present in the original series. The Rurouni Kenshin OVAs, to name one series, exemplified numerous aspects of OVAs; they were slightly based on chapters of the author Nobuhiro Watsuki's manga that had not been adapted into the anime TV series, had higher-quality animation, were much more violent, and were executed in a far more dark and realistic style than the TV episodes or the manga. Dark realism featured in Masami Kurumada's famous manga Saint Seiya. The anime adapted two of the three arcsin Kurumada's manga – the projectto adapt the third arc to the anime never started. As Kurumada had completed his manga in 1991, its third act was finally adapted to anime, releasing the episodes as OVAs, starting in 2003 and finishing in 2008, at last adapting Kurumada's manga completely to anime.


Some Stories Need To Be Told ANIME Style: Original Video Animation:- Original video animati...

Some Stories Need To Be Told ANIME Style: Original Video Animation:-

Original video animati...

Original Video Animation:- Original video animation( Orijinaru bideo animēshon ), abbreviated as OVA (ōbuiē, ōvīē or ova )media (and sometimes as OAV, original animated video, by English-speakers, though it was mistaken for "Original Adult Video"[ citation needed]), are animated films and series made specially for release in home-videoformats. The term originated in relation to Japanese animation ( anime).[ citation needed] Most producers of OVAs release them direct- to-video, without prior showings on television or in theatres; however, there may be very rare occasions where, for example, the first part of an OVA series is broadcast for promotional purposes. OVA titles were originally made available on VHS, later becoming more popular on LaserDiscand eventually DVD. [Starting in summer 2008 the term OAD (original animation DVD) began to refer to DVD releases published bundled with their source material manga.


Some Stories Need To Be Told ANIME Style: Original Net Animation:- An original net animatio...

Some Stories Need To Be Told ANIME Style: Original Net Animation:-

An original net animatio...

Original Net Animation:- An original net animation (ONA) is an animethat is directly released onto the Internet. ONAs may also have been aired on television if they were first directly released on the Internet. The name mirrors original video animation, a term that has been used in the anime industry for straight-to-video animation since the early 1980s. The Internet is a relatively new outlet for animation distribution that has been made viable by the increasing amount of streaming mediawebsites in Japan. A growing number of trailers and preview episodes of new anime have been released as ONA. For example, Pokémon: The Mastermind of Mirage Pokémon (which was available through the Japanese official website from October 13–30, 2006) and the anime movie of Megumi can be considered ONAs. ONAs tend to be shorter than traditional anime titles, sometimes lasting only a few minutes. There are many examples of an original net animation (ONA): for example Axis Powers Hetalia, which only last a few minutes per episode.


Some Stories Need To Be Told ANIME Style: ANIME-Licensing:- Anime has to be licensed by com...

Some Stories Need To Be Told ANIME Style: ANIME-Licensing:-

Anime has to be licensed by com...

Some Stories Need To Be Told ANIME Style: Anime & Manga:- The anime industry has grown sign...

Some Stories Need To Be Told ANIME Style: Anime & Manga:-

The anime industry has grown sign...

ANIME-Licensing:- Anime has to be licensed by companies in other countries in order to be legally released. While anime has been licensed by its Japanese owners for use outside of Japan since at least the 1960s, the practice became well-established in the United States in the late 1970s to early 1980s, when such TV series as Gatchaman and Captain Harlockwere licensed from their Japanese parent companies for distribution in the US market, often with fairly dramatic changes to the original concepts and storylines. The trend towards American distribution of anime continued into the 1980s with the licensing of titles such as Voltronand the 'creation' of new series such as Robo tech through use of source material from several original series. In the early 1990s, several companies began to experiment with the licensing of less children-oriented material. Some, such as A.D. Vision, and Central Park Media and its imprints, achieved fairly substantial commercial success and went on to become major players in the now very lucrative American anime market. Others, such as Anim Eigo, achieved limited success. Many companies created directly by Japanese parent companies did not do as well, most releasing only one or two titles before completing their American operations.


Anime & Manga:- The anime industry has grown significantly over the last few years, especially outside of Japan. It has spread rapidly across the world resulting in an increase in the licensing of various series, movies, and OVA sat an increased rate across multiple regions. Animax, is acknowledged as the largest and the only 24-hour anime network in the world, broadcasting its anime programs across Japan, Taiwan, Hong Kong, Southeast Asia, the Indian subcontinent, Latin Americaand South Korea.


Friday 21 February 2014

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Harem (genre)-Harem Ending:-...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Harem (genre)-Harem Ending:-...

18+ ( ADULT CONTENT) Harem (genre)-Harem Ending:- Some visual novels offer a "harem ending" route, where the main character pursues a romantic relationship with multiple other characters simultaneously, with the consent of the other characters. In some cases, the harem ending is unavoidable. Examples of harem anime include Sekirei, Rosario + Vampire and Princess Lover!. Example of Reverse Harem anime include Uta no Prince-sama, Fruits Basket, and Brothers Conflict


Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Harem (genre)-Structure:- B...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Harem (genre)-Structure:-

B...

18+ ( ADULT CONTENT) Harem (genre)-Structure:- Because romance is rarely the main focus of an entire series, harem structure is ambiguous. The most distinguishable trait is arguably the group of girls who accompany, and in some instances cohabitate with the boy, and while intimacy is just about customary, it is never necessary; when it is present, there must be a minimum of two girls who express it. Additionally, it is not essential for there to be one exclusive boy; many can exist as long as they are given less attention or the story calls for an unusually obscure sex ratio.


Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Hentai-Harem (genre):- Hare...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Hentai-Harem (genre):-

Hare...

18+ ( ADULT CONTENT) Hentai-Harem (genre):- Harem, hāremumono, broadly, is an ambiguously-defined subgenre of animeand manga characterized by a protagonist surrounded, usually amorously, by three or more members of the opposing sex and/or love interests. The most common and practically tantamount scenario is a male-oriented harem anime where the main male character is surrounded by a group of females; when it is a female-oriented harem anime, it is informally referred to as areverse harem, orgyakuhāremu. (citation needed] More recent variants include polyamorous charactersand removing the protagonist's opposing sex and/or gender identityto better appeal to a more broadly diverse audience, such as futanari-oriented harems, yuri-oriented harems (as with Iono-sama Fanatics), and yaoi-oriented harems (as with Gakuen Heaven)


Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Classification Of Hentai:- ...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Classification Of Hentai:-

...

18+ ( ADULT CONTENT) Classification Of Hentai:- The hentai genre can be divided into numerous sub-genres, the broadest of which encompasses heterosexual and homosexual acts. Hentai that features mainly heterosexual interactions occur in both male-targeted (ero) and female-targeted ("ladies' comics") form. Those that feature mainly homosexual interactions are known as yaoi(male-male) and yuri (female-female). Both yaoi and, to a lesser extent, yuri are generally aimed at members of the opposite sex from the persons depicted. While yaoi and yuri are not always explicit, the pornographic history and association remains. Yaoi's pornographic usage has remained strong in textual form through fanfiction. The definition of yuri has begun to be replaced by the broader definitions of "lesbian-themed animation or comics". Hentai is perceived as "dwelling" on sexual fetishes. These include dozens of fetishand paraphiliarelated sub-genres, which can be further classified with additional terms, such as heterosexual or homosexual types. Many works are focused on depicting the mundane and the impossible across every conceivable act and situation no matter how fantastical. The largest sub-genre of hentai is futanari ( hermaphroditism), which most often features a female with a penis or penis-like appendage in place of, or in addition to normal female genitals. Futanari characters are primarily depicted as having sex with other women and will almost always be submissive with a male; exceptions include Yonekura Kengo's work, which features female empowerment and domination over males


Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Hentai-Demographics:- As a ...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Hentai-Demographics:-

As a ...

18+ ( ADULT CONTENT) Hentai-Demographics:- As a medium, the most popular consumer are men. Eroge games in particular combine three favored media, cartoons, pornography and gaming into an experience. The hentai genre engages a wide audience that expands yearly, with that audience desiring better quality and storylines, or works which push the creative envelope. The unusual and extreme depictions in hentai is not about perversion so much as it is an example of the profit-oriented industry. Anime depicting normal sexual situations enjoy less market success than those that break social norms, such as sex at schools or bondage. According to Dr. Megha Hazuria Gorem, a clinical psychologist, "Because toons are a kind of final fantasy, you can make the person look the way you want him or her to look. Every fetish can be fulfilled." Dr. Narayan Reddy, a sexologist, commented on the eroge games, "Animators make new games because there is a demand for them, and because they depict things that the gamers do not have the courage to do in real life, or that might just be illegal, these games are an outlet for suppressed desire."


Thursday 20 February 2014

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Hentai-Censorship:- Japanes...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Hentai-Censorship:-

Japanes...

18+ ( ADULT CONTENT) Hentai-Censorship:- Japanese laws have impacted depictions of works since the Meiji Restoration, but these predate common definition of hentai material. Since becoming law in 1907, Article 175 of the Criminal Code of Japan forbids the publication of obscene materials. Specifically, depictions of male-female sexual intercourse and pubic hairare considered obscene, but bare genitalia is not. As censorship is required for published works, the most common representations are the blurring dots on pornographic videos and "bars" or "lights" on still images. In 1986, Toshio Maeda sought to get past censorship on depictions of sexual intercourse, by creating tentacle sex. This lead to the large number of works containing sexual intercourse with monsters, demons, robots, and aliens, whose genitals look different from men. While western views attribute hentai to any explicit work, it was the product of this censorship which became not only the first titles legally imported to America and Europe, but the first successful ones. While uncut for American release, the United Kingdom's release of Urotsukidoji removed many scenes of the violence and tentacle rape scenes. It was also because of this law that the artists began to depict the characters with a minimum of anatomical details and without pubic hair, by law, prior to 1991. Part of the ban was lifted when Nagisa Oshim aprevailed over the obscenity charges at his trial for his film In the Realm of the Senses. Though not enforced, it did not apply to anime and manga as they were not deemed artistic exceptions. Though alterations of material or censorship and even banning of works are common. The U.S. release of the La Blue Girlaltered the age of the heroine from 16 to 18 and removed sex scenes with a dwarf ninja named Nin-nin, and removed the Japanese censoring blurring dots. La Blue Girlwas outright rejected by UK censors who refused to classify it and prohibited its distribution


Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Origin Of Erotic Games:- Th...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Origin Of Erotic Games:-

Th...

18+ ( ADULT CONTENT) Origin Of Erotic Games:- The term eroge (erotic game) literally defines any erotic game, but has become synonymous with video games depicting the artistic styles of anime and manga. The origins of eroge began in the early 1980s, while the computer industry in Japan was struggling to define a computer standard with makers like NEC, Sharp, Fujitsu competing against one another. The PC98 series, despite lacking in processing power, CD drives and limited graphics came to dominate the market, with the popularity of eroge games contributing to their success. Due to the vague definitions of any erotic game, depending on its classification, the first erotic game is a subjective one. If the definition applies to adult themes, the first game was Softporn Adventure. Released in America in 1981 for the Apple II,So ftporn Adventure was a text-based comedic game from On-Line Systems. If the definition of eroge is defined as the first graphical depictions and/or Japanese adult themes, it would be Koei's 1982 release of Night Life. Sexual intercourse is depicted through simple graphic outlines. Notably, Night Lifewas not intended to be erotic so much as an instructional guide to "to support married life". A series of "undressing" games appeared as early as 1983, such as "Strip Mahjong". The first anime-styled erotic game was Tenshitachi no Gogo, released in 1985 by JAST. In 1988, ASCII released the first erotic role-playing game Chaos Angel. In 1989, Alice Softreleased the turn-based RPG Ranceand ELF released Dragon Knight. In the late 1980s, eroge began to stagnate under high prices and the majority of games containing uninteresting plots and mindless sex. ELF's 1992 release of Dokyusei came as customer frustration with eroge was mounting and spawned a new genre of games called dating sims. Dokyusei was unique because it no defined plot and requiring the player to build a relationship with different girls in order to advance the story. Each girl had their own story, but the prospect of consummating a relationship required the girl coming to love the player, there was no easy sex. The term visual novelis vague, with Japanese and English definitions classifying the genre as a type of interactive fiction game driven by narration and limited player interaction. While the term is often retroactively applied to many games, it was Leafthat coined the term with their "Leaf Visual Novel Series" (LVNS) with the 1996 release of Shizukuand Kizuato. The success of these two dark eroge games would be followed by the third and final installment of the LVNS, 1997 romantic eroge To Heart. Eroge visual novels took a new emotional turn with Tactics 1998 release One: Kagayaku Kisetsu e. Key's 1999 release of Kanonproved to be a major success and would go on to have numerous console ports, two manga series and two anime series.


Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Origin Of Erotic ANIME:- Be...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Origin Of Erotic ANIME:-

Be...

18+ ( ADULT CONTENT) Origin Of Erotic ANIME:- Because there are fewer animation productions, most erotic works are retroactively tagged as hentai since the coining of the term in English. Hentai is typically defined as consisting of excessive nudity, graphic sexual intercourse whether or it is perverse. The term ecchi, is typically related to fanservice, with no sexual intercourse being depicted. Two early works escape being defined as hentai, but contain erotic themes. This is likely do to the obscurity and unfamiliarity of the works, arriving in America and fading from public focus a full twenty years before importation and surging interests coined the Americanized term of hentai. The first is the 1969 film One Thousand and One Arabian Nights which faithfully includes erotic elements of the original story. In 1970, Cleopatra: Queen of Sex, was the first animated film to carry an X rating, but it was mislabeled as erotica in America. The term typically identifies the Lolita Anime series as the first erotic animeand original video animation (OVA), it was released in 1984 by Wonder Kids. Containing 8 episodes, the series focused on underage sex and rape and including one episode containing BDSM bondage. Several sub-series were released in response, including a second Lolita Animeseries was released by Nikkatsu. It has not been officially licensed or distributed outside of its original release. The Cream Lemon franchise of works, which ran from 1984-2005, with a number of them entering the American market in various forms. The The Brothers Grimeseries released by Excalibur Films contained Cream Lemonworks as early as 1986. However, they were not billed as anime and were introduced during the same time that the first underground distribution of erotic works began. The American release of licensed erotic anime was first attempted in 1991 by Central Park Media, with "I Give My All", but it never occurred. In December 1992, Devil Hunter Yohkowas the first risque ( ecchi) title was released by A.D. Vision. While it contains no sexual intercourse it pushes the limits of the ecchi category with sexual dialogue, nudity and one scene in which the heroine is about to be raped. It was Central Park Media's 1993 release of Urotsuki doji which brought the first "hentai" film to the American viewers. Often cited for creating the hentai and tentacle rapegenres, it contains extreme depictions of violence and monster sex. [ 26 ]It is notable for being the first depiction of tentacle sexon screen. When the movie premiered in America it was described as being "drenched in graphic scenes of perverse sex and ultra-violence". Following this release, a wealth of pornographic content began to arrive in America. With companies such as A.D. Vision, Central Park Mediaand Media Blastersreleasing licensed titles under various labels. A.D. Vision's label Soft Cel Pictures would release 19 titles in 1995 alone. Another label, Critical Masswas created in 1996 to release an unedited edition of Violence Jack. When A.D. Vision's hentai label Soft Cel Pictures shut down in 2005, most of its titles were acquired by Critical Mass. Following the bankruptcy of Central Park Mediain 2009, the licenses for all Anime 18-related products and movies were transferred to Critical Mass.


Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Origin Of Erotic Manga:- De...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Origin Of Erotic Manga:-

De...

18+ ( ADULT CONTENT) Origin Of Erotic Manga:- Depictions of sex and abnormal sex can be traced back through the ages, predating the term "hentai". Shunga, a Japanese term for erotic art, is thought to have and existed in some form since Heian period. From the 16th to the 19th century, Shunga works were suppressed by shoguns. A well-known example is The Dream of the Fisherman's Wife which depicts a woman being pleasured by two octopi. Shunga production fell with the rise of pornographic photographs in the late 19th century. To define erotic manga, a definition for mangais needed. While the Hokusai Mangauses the term "manga" it does not depict the story-telling aspect as the images are unrelated. Osamu Tezuka, sometimes referred to as the "God of Manga", helped define the look and form of manga itself. His debut work New Treasure Island was released 1947 as comic book through Ikuei Publishing and sold 400,000 copies. Though it was the popularity of Tezuka's Astro Boy, Metropolis, and Jungle Emperor manga that would come define the media. This story-driven manga is distinctly unique from comic strips like Sazae-san, with the story-driven works dominating the shoujo and shonen magazines. Mature themes in manga have existed since the 1940s, but these depictions were more realistic then the cartoon-cute characters popularized by Tezuka. Marvelous Melmo, was adapted from a manga into an anime and that anime also served as an introduction to sex education for children. Early well-known "ero-gekiga" releases wereEro Mangatropa (1973), Erogenica (1975), and Alice (1977). The distinct shift in realism to the cartoon-cute characters is credited to Azuma Hideo, "The Father of Lolicon". In 1979, he penned Cybele which offered the first commentary on unrealistic depictions of sexual acts between Tezuka-style characters. This would start a pornographic manga movement. The lolicon boom of the 1980s saw the rise of magazines as Lemon Peopleand Petit Apple Pieanthologies. The publication of erotic materials in America can be traced back to at least 1990, when IANVS Publications printed its first Anime Shower Special. In March 1994, Antarctic Press released " Bondage Fairies", an English translation ofInsect Hunter.


Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) History Of Hentai:- With th...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

History Of Hentai:-

With th...

18+ ( ADULT CONTENT) History Of Hentai:- With the usage of hentai as any erotic depiction, the history of these depictions are split into its media. Japanese artwork and comics serve as the first example of hentai material, coming to represent the iconic style after the publication of Azuma Hideo's Cybelein 1979. Japanese animation (anime) had its first hentai, in both definitions, with the 1984 release of Wonderkid's Lolita Anime, overlooking the erotic and sexual depictions in 1969's One Thousand and One Arabian Nights and the bare breasted Cleopatra in 1970's Cleopatra film. Erotic games, another area of contention, has the iconic art style first depicted in sexual acts in 1985's Tenshitachi no Gogo. The history of each medium itself, complicated based on the broad definition and usage.


Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Hentai-Etymology:- The hist...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Hentai-Etymology:-

The hist...

18+ ( ADULT CONTENT) Hentai-Etymology:- The history of word "hentai" has its origins in science and psychology. By the middle of the Meiji-era, the term appeared in publications to describe unusual or abnormal traits, including paranormal abilities and psychological disorders. A translation of German sexologist Richard von Krafft-Ebing's text Psychopathia Sexualisoriginated the concept of "hentai seiyoku", as a "perverse or abnormal sexual desire". Though it was popularized outside psychology, as in the case of Mori Ōgai's 1909 novel Vita Sexualis. Continued interest in "hentai seiyoku", resulted in numerous journals and publications on sexual advice which circulated in the public, served to establish the sexual connotation of 'hentai' as perverse. Any perverse or abnormal act could be hentai, such as committing shinjū (love suicide). It was Nakamura Kokyo's journal Abnormal Psychology which started the popular sexology boom in Japan which would see the rise of other popular journals like Sexuality and Human Nature, Sex Research and Sex. Originally,Tanaka Kogaiwrote articles for Abnormal Psychology, but it would be Tanaka's own journal Modern Sexuality which would become one of the most popular sources of scholarly information about erotic and neurotic expression. Modern Sexuality was created to promote fetishism, S&M, and necrophiliaas a facet of modern life. The ero-guro movement and depiction of perverse, abnormal and often erotic undertones were a response to interest inhentai seiyoku. Following the end of World War II, Japan took a new interest in sexualization and public sexuality. Mark McLelland puts forth the observation that the term "hentai" found itself shortened to "H" and that the English pronunciation was " etchi", referring to lewdness and which did not carry the stronger connotation of abnormality or perversion. By the 1950s, the "hentai seiyoku" publications became their own genre and included fetish and homosexual topics. By the 1960s, the homosexual content was dropped in favor of subjects like sadomasochism and stories of lesbianism targeted to male readers. The late 1960s brought a sexual revolution which expanded and solidified the normalizing the terms identity in Japan that continues to exist today through publications such as Bessatsu Takarajima'sHentai-san ga ikuseries.


Monday 17 February 2014

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Hentai-Term:- Hentai is a k...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Hentai-Term:-

Hentai is a k...

18+ ( ADULT CONTENT) Hentai-Term:- Hentai is a kanji compound of 変 (hen; "change", "weird", or "strange") and 態 (tai; "appearance" or "condition"). It also means " perversion" or "abnormality", especially when used as an adjective is the shortened form of the phrase ( hentai seiyoku) which means "sexual perversion". The character hen is catch-all for queerness as a peculiarity, it does not carry an explicit sexual reference. While the term has expanded in use to cover a range of publications including homosexual publications, remains primarily a hetero sexual term, as terms indicating homosexuality entered Japan as foreign words. apanese pornographic works are often simply tagged as prohibited"), meaning "prohibited to those not yet 18 years old", and seijin manga( "adult manga"). Less official terms also in use include eroanime, ero manga, and the English acronym AV (for "adult video"). Usage of the term hentai does not define a genre in Japan. Hentai is defined differently in English. Oxford Dictionary defines hentai as "a subgenre of the Japanese genres of manga and anime, characterized by overtly sexualized characters and sexually explicit images and plots." The origin of the word in English is unknown, but Anime Nation's John Oppliger points to the early 1990s, when a Dirty Pairerotic doujinshi (self-published work) titledH-Bombwas released, and when many websites sold access to images culled from Japanese erotic visual novels and games. The earliest English use of the term traces back to the rec.arts.anime boards; with a 1990 post concerning Happosai of Ranma ½ and the first discussion of the meaning in 1991. A 1995 Glossary on the rec.arts.anime boards contained reference to the Japanese usage and the evolving definition of hentai as "pervert" or "perverted sex". The Anime Movie Guide, published in 1997, defines " ecchi" (etchi) as the initial sound of hentai; it included that ecchi was "milder than hentai". A year later it was defined as a genre in Good Vibrations Guide to Sex. At the beginning of 2000, "hentai" was listed as the 45th most popular search term of the internet, while "anime" ranked 99th. The attribution has been applied retroactively to works such as Urotsukidōji, La Blue Girl, and Cool Devices.Urotsukidōjihad previously been described with terms such as "Japornimation", and "erotic grotesque", [prior to being identified as hentai.


Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Hentai-Meaning:- the world ...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Hentai-Meaning:-

the world ...

18+ ( ADULT CONTENT) Hentai-Meaning:- the world originated from Japanese language, Hentai is a short for( hentai seiyoku); a perverse sexual desire. In Japanese, the term describes any type of perverse or bizarre sexual desire or act; it does not represent a genre of work. Internationally, hentai is a catch-all term to describe a genre of animeand manga pornography. English adopts and uses hentai as a genre of pornography by the commercial sale and marketing of explicit works under this label. Hentai's narrow Japanese usage and broad international usage are often incompatible. Weather Report Girlis considered yuri hentai in English usage for its depiction of lesbian sex, but in Japan it is just yuri. The definition clash also appears with the English definition of yuri as any lesbian relationship, as opposed to its sexually explicit definition in Japan.


Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Ecchi-Sexual Intercourse:- ...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Ecchi-Sexual Intercourse:-

...

18+ ( ADULT CONTENT) Ecchi-Sexual Intercourse:- Normally, there is no sex in manga or anime which are considered ecchi. Such works are known as hentai, a form of animated pornography. But it is still possible to make a pun on sexual intercourse through misunderstandings. One simple example would be two characters searching for some kind of item, which appears from the outside, only showing the silhouette, as if both would have an actual intercourse.


Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Ecchi-Pantsu:- The visibili...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Ecchi-Pantsu:-

The visibili...

18+ ( ADULT CONTENT) Ecchi-Pantsu:- The visibility of the underwear ( panties) is one common motif. It often leads to strange reactions between a female and the male protagonist, who would accidentally (or not) look at the underwear. The reaction can be quite varied, depending on the color and style of pantsu, but usually the male is punished for looking, regardless of the reason. The color and style of the pantsu is not chosen at random. Both are seen as an indication for the female's character. Innocent females wear simple white or kawaii themed underwear (with hearts or similar motifs), shy girls prefer theshimapan (striped panties); in some cultures red is seen as 'of the devil' or "naughty," etc. The pantsu theme itself is so popular, that it is an important object in anime like Chobitsor Sora no Otoshimono. Coincidently, both anime's fourth episodes are based on the pantsu theme as a narrative element alone. The anime Panty & Stocking with Garterbeltgoes another step further, in which pantsu is used as a weapon. But even if the pantsu is not the main topic itself, it is often shown due to a "careful choice" of camera angles. In this case, it can be rightfully called fan service, since it is not needed for the story itself.


Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Ecchi-Nudity:- The level of...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Ecchi-Nudity:-

The level of...

18+ ( ADULT CONTENT) Ecchi-Nudity:- The level of nudity varies strongly between works, because of the intended audience and the preferences of the authors. In some cases, though the breasts are shown on the screen, nipples and genitals are obscured by smoke, moss, hair, clothing, a decorative element, a light effect, etc. This kind of censorship was typical for Lala in To Love-Ru, Blair in Soul Eateror even Asuka Langley Soryu from Neon Genesis Evangelion. In Ladies versus Butlers!and other anime, the nipples are clearly visible through clothing, no matter how thick it is. A typical reaction to nudity is nosebleeding, which represents sexual arousal. Rather extreme examples are Baka to Test to Shōkanjū and Maria†Holic. In both cases, the characters "nearly die" because of constant blood loss. In Baka to Test to Shōkanjū, the male characters are confronted with nice girls (including the trap Hideyoshi Kinoshita). In Maria†Holic, the main protagonist is the lesbian Kanako Miyamae. Despite her forbidden love, she joins an all-girls school, which leads often to excessive nosebleed, unable to stand up to her adversary, Maria. Despite the fact she knows that Maria is a man, she still falls for his feminine appearance.


Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Typical examples for Ecchi:-...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Typical examples for Ecchi:-...

18+ ( ADULT CONTENT) Typical examples for Ecchi:- There are many possibilities to classify a work itself as ecchi, but these elements have to occur quite often (for example in all episodes of an anime). Graphically speaking, different techniques are used to show sexy pictures, usually by revealing parts of the female body. Some of these patterns are recurrent, such as scenes in a shower, onsen, or fighting scenes in which clothes are torn apart by weapons or magic. This involves the back, buttocks or even breasts and panchira. The imagination of characters is also a common excuse to show its sexual fantasies, as well as transformation scenes of magical girls. In the end, any excuse is valid to show a character partially or completely nude.


Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Ecchi-Western usage:- In we...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Ecchi-Western usage:-

In we...

18+ ( ADULT CONTENT) Ecchi-Western usage:- In western nations, the spelling asecchiis preferred, although it does not follow the Hepburn method. This has its origin in the foreign fandom of manga and anime, which used a different method (or no method at all) to transcribe the word. In comparison to hentai, which "is anime erotica", it was adapted "among coy fans and distributors who preferred to use a foreign term for their pornography" in the west, the abbreviation ecchi is seen as softer in meaning than the full term. Calling a Japanese boye (t/c) chimight be flirtatious, as opposed to the more insultinghentai Bezeichnet erotische Darstellungen. Im Vergleich zu Hentai weniger explizit. [Ecchi] refers to erotic depictions. In comparison to hentai, it is less explicit. Sebastian Keller,Der Manga und seine Szene in Deutschland von den Anfängen in den 1980er Jahren bis zur Gegenwart: Manga- mehr als nur große Augen The term ecchi is used to describe a category of manga and anime with sexually oriented content, that is common in works aimed at a predominantly male audience ( shōnenor seinen). But also works aimed at a female audience can contain scenes which are seen as ecchi. Examples are R-18 Love Report! from Emiko Sugiand Oruchuban Ebichu from Risa Itō, which are aimed at the shōjoand josei audience, but contain rather explicit content. This can be conversations with sexual references or misunderstandings about sexuality in dialogs (double meaning, words taken out of context), misunderstandings in visual depictions (the position or pose of a character is suggestive), clothing (underwear, cosplay, fetish clothing, etc.), nudity (ripped apart clothing, wet clothing, clothing malfun ctions, etc.) and the portrayal of certain actions (touch or look at parts of the body). This kind of sexuality is commonly used for comical effect. A typical example scene would contain a male protagonist that accidentally enters a women-only bath or trips over a female character, leaving the impression of sexual harassment. The concept of ecchi is very close related to fan service. While fan service describes every aspect to please the fans, ecchi relates to sexual themes. A special kind of fan service, that is usually bound or justified by the narrative.


Sunday 16 February 2014

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Ecchi-Etymology and use in J...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Ecchi-Etymology and use in J...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Harem (genre)-Criticism Abou...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Harem (genre)-Criticism Abou...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Harem (genre)-Harem Ending:-...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Harem (genre)-Harem Ending:-...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Harem (genre)-Structure:- B...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Harem (genre)-Structure:-

B...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT) Harem (genre):- Harem, hāre...

Some Stories Need To Be Told ANIME Style: 18+ ( ADULT CONTENT)

Harem (genre):-

Harem, hāre...

18+ ( ADULT CONTENT) Ecchi-Etymology and use in Japan:- The correct transcription of the word after Hepburnis "etchi", denoting its usage in Japan. Its current meaning is still closely related to the word " hentai". "Hentai" itself was introduced in the Meiji periodas a term for change of form or transformation in scienceand psychology. In context, it was used to refer to disorders such as hysteriaor to describe paranormal phenomena like hypnosisand telepathy. Further spreading the word led to the connotation ofnon standard. In the 1910s, it was used in sexologyas the compound expression "hentai seiyoku" ,abnormal sexual desire) and became popular within the theory of sexual deviance (Hentai seiyoku ron), published by Eiji Habuto and Jun′ichirō Sawada in 1915. In the 1920s, many publications targeted a broad audience, dealing with deviant sexual appearances, including works related to the Ero Guro Nansensu movement. Matsuzawa calls it a period characterized by a "hentai boom". [In the 1930s began a new western influenced period of censorship which resulted in progressive stop of publication. After the war, in the 1950s, new journals showed an interest in hentai. With this renewed interest, the word hentai is sometimes written in romaji and it was then that H (pronounced asエッチ, as the pronunciation of the English letter H, / ˈ eɪ tʃ /) began to be used as an alternative to "hentai". In 1952, the magazine Shukan Asahi reported that a woman who was groped by a stranger in a movie theater reacted with"ara etchi yo" ("hey, it's a pervert"). In this context, "etchi" must be understood assexually inappropriate and is synonymous toiyarashii( unpleasant, dirty or disgusting) orsukebe ( a pervert). From that moment, the meaning of "hentai" and "etchi" evolved independently. In the 1960s, etchi started to be used by the youth to refer to sex in general. In 1965, a newspaper reported that primary school children using etchi kotoba (the word sexy). In the 1980s, it was used to mean sexas in the phraseetchi suru (to [make] love). The most common theory states that it derives from the first character of the word hentai The word sekkusu is also used in Japan for sex, and Japanese native words for sex (such as seikō) are often replaced by words of foreign origin such as sekkusu or neologisms such as ecchi. Therefore, ecchi is used as a qualifier for anything that is related to erotic or pornographic content. The nuance of ecchi varies with context, but in general, the word itself is comparable to the English words "naughty" or "dirty" (when used as an adjective). In pornographic context, the wordero and other wordings are preferred overetchiby the media. For exampleero-manga, adult anime, or anime / manga for persons over 18 years, and so on. The prefix "H-" is also sometimes used to refer to pornographic genres: H-anime, H-manga, etc.


18+ ( ADULT CONTENT) Ecchi:- It means erotic fantasyand sexual innuendoes in Japanese Language. As an adjectiveit is used with the meaning of "dirty", "naughty", "frivolous"; as a verb (ecchi suru), with the meaning to do something dirty, naughty, frivolous or to sleep together; or as a noun, to describe someone that is seen as ecchi. It is a synonym forero (from Eros) and does not have such a harsh meaning as hentai. The word is not only common in Japan, it is also used worldwide inside the fandom of Japanese media to describe sexual themes or undertones. While the word ecchi could mean anything from mild to insulting in Japanese language, it is used in Western culture to divide between pornography (hentai) and playful usage of sexualized imagery (ecchi). [Works considered as ecchi do not show any sexual intercourseor primary sexual characteristics. Instead, it is up to the imagination of the viewer. Inside such media, it often goes along with fan servicein a humorous way. These kinds of sexual themes or undertones can usually be found in comedic Shōnen/ Seinen mangaand harem anime.


18+ ( ADULT CONTENT) Harem (genre)-Criticism About Harem:- Harem is criticized for often excessive use of clichésand stock characters, occasionally to the point where stock characters are inserted simply to broaden the title's appeal to viewers with narrow interests in character archetypes. Other ethical objections are based on the positive light in which polygamyis cast.[ citation needed]


18+ ( ADULT CONTENT) Harem (genre)-Harem Ending:- Some visual novels offer a "harem ending" route, where the main character pursues a romantic relationship with multiple other characters simultaneously, with the consent of the other characters. In some cases, the harem ending is unavoidable. [Examples of harem anime include Sekirei, Rosario + Vampireand Princess Lover!. Example of Reverse Harem anime include Uta no Prince-sama, Fruits Basket, and Brothers Conflict


18+ ( ADULT CONTENT) Harem (genre)-Structure:- Because romance is rarely the main focus of an entire series, harem structure is ambiguous. The most distinguishable trait is arguably the group of girls who accompany, and in some instances cohabitate with the boy, and while intimacy is just about customary, it is never necessary; when it is present, there must be a minimum of two girls who express it. Additionally, it is not essential for there to be one exclusive boy; many can exist as long as they are given less attention or the story calls for an unusually obscure sex ratio.


18+ ( ADULT CONTENT) Harem (genre):- Harem, hāremumono, broadly, is an ambiguously-defined subgenre of animeand manga characterized by a protagonist surrounded, usually amorously, by three or more members of the opposing sex and/or love interests. The most common and practically tantamount scenario is a male-oriented harem anime where the main male character is surrounded by a group of females; when it is a female-oriented harem anime, it is informally referred to as areverse harem, orgyakuhāremu.[ citation needed] More recent variants include polyamorous charactersand removing the protagonist's opposing sex and/or gender identityto better appeal to a more broadly diverse audience, such as futanari-oriented harems, yuri-oriented harems (as with Iono-sama Fanatics), and yaoi-oriented harems (as with Gakuen Heaven).


Some Stories Need To Be Told ANIME Style: Children's ANIME And Manga - Awards:- The annual ...

Some Stories Need To Be Told ANIME Style: Children's ANIME And Manga - Awards:-

The annual ...

Children's ANIME And Manga - Awards:- The annual Shogakukan Manga Awardand Kodansha Manga Award each include a category for children's manga. The Shogakukan Manga awards first included a category for children's manga in 1981, while the Kodansha Manga awards first included a children's category in 2003. [ citation needed]


Children's ANIME And Manga - Awards:- The annual Shogakukan Manga Awardand Kodansha Manga Award each include a category for children's manga. The Shogakukan Manga awards first included a category for children's manga in 1981, while the Kodansha Manga awards first included a children's category in 2003. [ citation needed]


Children's ANIME And Manga - Awards:- The annual Shogakukan Manga Awardand Kodansha Manga Award each include a category for children's manga. The Shogakukan Manga awards first included a category for children's manga in 1981, while the Kodansha Manga awards first included a children's category in 2003. [ citation needed]


Some Stories Need To Be Told ANIME Style: Children's ANIME And Manga - Specifics and example...

Some Stories Need To Be Told ANIME Style: Children's ANIME And Manga - Specifics and example...

Children's ANIME And Manga - Specifics and examples:- The very first anime were related to such genre. This genre started in the late 19th century with the production of small, approximately 15 page long comicsin magazines, targeting both boys and girls. These short manga were created as a part of Meijiera's attempt to encourage literacy amongst Japanese children and youth. Children's anime and manga can be divided into four categories. First category is the anime and manga adaptations of the Western legends, tales etc. For example, World Masterpiece Theater. Those works can be quickly understood by non-Japanese viewers. Most of them are TV series. Despite them being popular, they aren't particularly helpful for understanding Japanese anime specifics. They are being made by examples of classical American or Soviet cartoons, respectively treating the spirit and fabula of the adopted work. The second category is unique to Japanand is not readily understood by non-Japanese viewers. These are manga adaptations and originalworks. They can exploit the language humour and contain the references to the Japanese reality. However, it has similar works in American animation, like South Parkor The Simpsons, but they are aimed towards older audience. Example of such works is Chibi Maruko-chan. If look on the storyline, these works contain shounen elements. Third category are cute anime popular amongst girls. For example, Hello Kitty or Bottle Fairy. Another category that is closer to shouneninc ludes Pokemon. These shows have a connection with popular video game and toymarkets, and have the best commercial success. Today there are magazines such as Coro Coro Comic, first published by Shogakukan, which targets boys audience, especially in elementary school. There is also Kodansha's Comic Bonbon, which also published children's manga. Both of these magazines are released monthly in Japan. Popular children's manga also is reinvented as animeand is accompanied by a plethora or merchandise. For example, Sonic X has its video game franchise for Nintendo console. Despite its being aimed at children, children's anime and manga is also being popular amongst older audience. Similarly, shōjoanime like Tokyo Mew Mew or Shugo Charaare also popular amongst younger audience


Some Stories Need To Be Told ANIME Style: Children's ANIME And Manga:- Children's manga (Ko...

Some Stories Need To Be Told ANIME Style: Children's ANIME And Manga:-

Children's manga (Ko...

Children's ANIME And Manga:- Children's manga (Kodomomuke manga) and children's anime (kodomomuke anime), are Japanese terms which literally mean " manga (or " anime", respectively) directed towards children". Children's manga are also known by the word "Kodomo", or "child". These works are noted for stories that are often very moralistic, teaching children how to behave as good and considerate people and helping them to stay on the right path in life. The episodes are generally stand alone and non-episodic in order to appeal to a child. Doraemon by Fujiko F. Fujio is one of the most notable examples for this manga/anime genre.


Saturday 15 February 2014

Some Stories Need To Be Told ANIME Style: Let's Find Out More About Toei Animation, The Com...

Some Stories Need To Be Told ANIME Style: Let's Find Out More About Toei Animation, The Com...

Let's Find Out More About Toei Animation, The Company Who produced the first color anime feature filmin 1958 Toei Animation:- Toei Animation Co., Ltd.(Tōei Animēshon Kabushiki-gaisha) is a Japanese animation studio owned by Toei Company, Ltd.The studio was founded in 1948 asJapan Animated Films(, Nihon Dōga Eiga, often shortened to Nichidō Eiga). In 1956, Toei purchased the studio and it was reincorporated under its current name. Over the years, the studio has created a large number of TV series, movies, and adapted many Japanese comics by renowned authors to animated series, many popular worldwide. Hayao Miyazaki, Isao Takahata, Leiji Matsumotoand Yoichi Kotabehave all worked with the company in the past. Toei is a shareholder in the Japanese anime satellite televisionnetwork, Animax, along with other noted anime studios and production enterprises such as Sunrise, TMS Entertainmentand Nihon Ad Systems Inc. The company headquarters are located in the Ohizumi Studio in Nerima, Tokyo. Until 1998, the company was known asToei Doga(Tōei Dōga Kabushiki-gaisha ?) (although even at that time the company's formal English name was "Toei Animation Co., Ltd."), with "dōga" being the native Japanese word for "animation" which was widely used until the 1970s. Their mascot is the cat Pero, from the company's 1969 film adaptationof Puss in Boots. Toei Animation produced the anime versions of works by many legendary manga artists, including Go Nagai, Eiichiro Oda, Shotaro Ishinomori, Mitsutoshi Shimabukuro, Takehiko Inoue, Mitsuteru Yokoyama, Masami Kurumada, Akira Toriyama, Leiji Matsumoto and Naoko Takeuchi. In addition, the studio helped propel the popularity of the magical girland Super Robot genres of anime; among Toei's most legendary and trend-setting TV series include the first magical-girl anime series, Mahoutsukai Sallythe anime adaptation of Mitsuteru Yokoyama's manga of the same name, and Go Nagai's Mazinger Z, animated adaptation of his manga, which set the standard for Super Robot anime for years to come. Although Toei Company usually lets Toei Animation handle its official animation works, on occasion they may hire other companies to provide animation on their behalf, such as Sunrise for the Robot Romance Trilogy, Toei Company handled the overall production, but the animation work went to Sunrise instead. Anime created by Toei Animation that have won the AnimageAnime Grand Prix award have been Galaxy Express 999 in 1981, Saint Seiyain 1987, and Sailor Moonin 1992. In addition to producing anime for domestic release in Japan, Toei Animation also provided animation work for several American box office motion pictures and television series for US companies, dating back as far as the 1960s, but they mostily provided outsourced production work during the 1980s.


Some Stories Need To Be Told ANIME Style: ANIME Club-Public Exhibition:- When gathering in ...

Some Stories Need To Be Told ANIME Style: ANIME Club-Public Exhibition:-

When gathering in ...

ANIME Club-Public Exhibition:- When gathering in a public place to show licensed media, written permission from the domestic rights holder is required. This is known as Public Performance Rights or exhibition rights. North American anime licensors, such as Funimationand Bandai Entertainment have established programs to help facilitate public screenings of their licensed content at anime clubs.


Some Stories Need To Be Told ANIME Style: ANIME Club-ANIME Showings:- Typically anime clubs...

Some Stories Need To Be Told ANIME Style: ANIME Club-ANIME Showings:-

Typically anime clubs...

ANIME Club-ANIME Showings:- Typically anime clubs exhibit shows in their original Japanese language track with English subtitles. Dependent upon policy of the club, anime fansubsor localized dubscan be shown. Larger clubs can have multiple viewing rooms. Usually one room features localized anime and the other fansubs. The fansub room can also be known as the ' DIVX' room, named after the popular video codec. Due to the long running and episodicnature of some anime, exhibition is scheduled in blocks with breaks. Often, a twenty six episode series will be screened over the period of several months. There are also informal policies in some club circles regarding the total length of a viewed show. For example, Bleach and InuYasha run for nearly two-hundred episodes each. At this length, a club may be perpetually showing episodes, effectively depriving another show of that spot. Additionally, it may be difficult for new members of the club to follow or become interested in a storyline that has already progressed far.


Monday 10 February 2014

Some Stories Need To Be Told ANIME Style: JAPANESE ANIME during the 1970s:- During the 1970...

Some Stories Need To Be Told ANIME Style: JAPANESE ANIME during the 1970s:-

During the 1970...

JAPANESE ANIME during the 1970s:- During the 1970s, the Japanese film market shrunk due to competition from television. This increased competition from television reduced Toei animation's staff and many animators went to studios such as A Pro and Telecom animation. Mushi Production went bankrupt (only to be revived 4 years later), its former employees founding studios such as Madhouseand Sunrise. As a result, many young animators were thrust into the position of director before they would have been promoted to it. This injection of young talent allowed for a wide variety of experimentation. One of the earliest successful television productions in the early 1970s was Tomorrow's Joe (1970), a boxinganime which has become iconic in Japan. Another example of this experimentation is with Isao Takahata's 1974 television series Heidi, Girl of the Alps. This show was originally a hard sell because it was a simple realistic drama aimed at children. Most TV networks thought the TV show wouldn't be successful because children needed something more fantastic to draw them in.Heidiwound up being an international success being picked up in many European countries and becoming popular there. In Japan it was so successful that it allowed for Hayao Miyazakiand Takahatato start up a series of literary based anime ( World Masterpiece Theater). Miyazaki and Takahata left Nippon Animationin the late 1970s. Two of Miyazaki's critically acclaimed productions during the 1970s were Future Boy Conan (1978) and Lupin III: The Castle of Cagliostro (1979). Another genre known as Mechacame into being at this time. Some early works include Mazinger Z (1972–74), Science Ninja Team Gatchaman (1972–74), Space Battleship Yamato (1974–75) and Mobile Suit Gundam (1979–80). These titles showed a progression in the science fiction genre in anime, as shows shifted from more superhero-oriented, fantastical plots found, as seen in the Super Robotgenre, to somewhat more realistic space operaswith increasingly complex plots and fuzzier definitions of right and wrong, as seen in the Real Robotgenre.


Some Stories Need To Be Told ANIME Style: Toei Animation And Mushi Production:- In 1948, To...

Some Stories Need To Be Told ANIME Style: Toei Animation And Mushi Production:-

In 1948, To...

Toei Animation And Mushi Production:- In 1948, Toei Animation was founded and produced the first color anime feature filmin 1958, Hakujaden ( The Tale of the White Serpent, 1958). This film was more Disneyin tone than modern anime with musical numbers and animal sidekicks. However, it is widely considered to be the first " anime" ever, in the modern sense. It was released in the US in 1961 asPanda and the Magic Serpent. From 1958 to the mid-1960s, Toei continued to release these Disney-like films and eventually also produced three of the most well known anime series, Dragon Ballin 1986, Sailor Moonin 1992 and One Piecein 1999. Toei's style was also characterized by an emphasis on each animator bringing his own ideas to the production. The most extreme example of this is Isao Takahata's film Hols: Prince of the Sun (1968). Holsis often seen as the first major break from the normal anime style and the beginning of a later movement of " auteuristic" or "progressive anime" which would eventually involve directors such as Hayao Miyazaki (creator of Spirited Away) and Mamoru Oshii. A major contribution of Toei's style to modern anime was the development of the "money shot". This cost-cutting method of animation allows for emphasis to be placed on important shots by animating them with more detail than the rest of the work (which would often be limited animation). Toei animator Yasuo Ōtsukabegan to experiment with this style and developed it further as he went into television. in the 1980s Toei would later lend its talent to companies like Sunbow Productions, Marvel Productions, DiC Entertainment, Murakami- Wolf-Swenson, Ruby Spearsand Hanna Barberawith producing several animated cartoons for America during this period. Other studios like TMS Entertainment, were also being used in the 80's, which lead to Asian studios being used more often to animate foreign productions, but the companies involved still produced anime for their native Japan. Osamu Tezukae stablished Mushi Production in 1961, after Tezuka's contract with Toei Animation expired. The studio pioneered TV animation in Japan, and was responsible for successful TV series such as Astro Boy, Kimba the White Lion, Gokū no Daibōken and Princess Knight.


Friday 7 February 2014

JAPANESE ANIME-During the Second World War:- In the 1930s the Japanese government began enforcing cultural nationalism. This also lead to a strict censorship and control of published media. Many animators were urged to produce animations which enforced the Japanese spirit and national affiliation. Some movies were shown in newsreel theaters, especially after the Film Lawof 1939 promoted documentaryand other educational films. Such support helped boost the industry, as bigger companies formed through mergers, and prompted major live-action studios such as Shochikuto begin producing animation. It was at Shochiku that such masterworks as Kenzō Masaoka's Kumo to Chūrippuwere produced. Wartime reorganization of the industry, however, merged the feature film studios into just three big companies. More animated films were commissioned by the military, showing the sly, quick Japanese people winning against enemy forces. In 1943,Geijutsu Eigashaproduced Mitsuyo Seo's Momotaro's Sea Eagleswith help from the Navy. Shochiku then made Japan's first real feature length animated film, Seo's Momotaro's Divine Sea Warriorsin 1945, again with the help of the Navy. In 1941 Princess Iron Fanhad become the first Asian animation of notable length ever made in China. Due to economic factors, it would be Japan which later emerged long after the war with the most readily available resources to continue expanding the industry.


Thursday 6 February 2014

Second Generation japanese ANIME:- Yasuji Murata,Hakuzan Kimura,Sanae Yamamotoand Noburō Ōfujiwere students of Kitayama Seitaro and worked at his film studio. Kenzō Masaoka, another important animator, worked at a smaller animation studio. In 1923, the Great Kantō earthquakedestroyed most of the Kitayama studio and the residing animators spread out and founded studios of their own. Prewar animators faced several difficulties. First, they had a hard time competing with foreign producers such as Disney, which were influential on both audiences and producers. Since foreign films had already made a profit abroad, they could be sold for even less than the price domestic producers need to charge in order to break even. Japanese animators thus had to work cheaply, in small companies with only a handful of employees, but that could make matters worse: given costs, it was then hard to compete in terms of quality with foreign product that was in color, with sound, and made by much bigger companies. Japanese animation until the mid-1930s, for instance, generally used cutout animationinstead of cel animationbecause the celluloid was too expensive. This resulted in animation that could seem derivative, flat (since motion forward and backward was difficult) and without detail. But just as postwar Japanese animators were able to turn limited animationinto a plus, so masters such as Yasuji Murata and Noburō Ōfuji were able to do wonders in cutout animation. Animators such as Kenzō Masaokaand Mitsuyo Seo, however, did attempt to bring Japanese animation up to the level of foreign work by introducing cel animation, sound, and technology such as the multiplane camera. Masaoka created the first talkieanime, Chikara to Onna no Yo no Naka, released in 1933, and the first anime made entirely using cel animation,The Dance of the Chagamas (1934). Seo was the first to use the multiplane camera inAri-chanin 1941. Such innovations, however, were hard to support purely commercially, so prewar animation depended considerably on sponsorship, as animators often concentrated on making PR films for companies, educational filmsfor the government, and eventually works of propagandafor the military. During this time, censorship and school regulations discouraged film-viewing by children, so anime that offered educational value were supported and encouraged by the Monbusho (the Ministry of Education). This proved important for producers that had experienced a hard time releasing their work in regular theaters. Animation had found a place in scholastic, political and industrial use.


First Generation Japanese ANIME:- Few complete animations made during the beginnings of Japanese animation have survived. The reasons vary, but many are of commercial nature. After the clips had their run, reels (being property of the cinemas) were sold to smaller cinemas in the country and then disassembled and sold as strips or single frames. Katsudō Shashin (活動写真,Moving Picture), a short which lasts 3 seconds, was possibly produced in 1907. The film was found in Kyoto in July 2005. The undated film consists of fifty frames drawn directly onto a strip of celluloid. It depicts a young boy in a sailor suit writing the kanji "活動写真" (katsudō shashin, for "moving pictures") on a board, then turning towards the viewer, removing his hat, and offering a salute. The creator's identity is unknown, but it is thought that it was made for private viewing, perhaps as experimentation, rather than for public release. The discoverer, Natsuki Matsumoto, has speculated that it could be "up to 10 years older" than the previously first known Japanese animation, Imokawa Mukuzo Genkanban no Maki, released in 1917. However, while a date of circa 1915 is possible, there is no actual basis for this extreme speculation. Ōten Shimokawawas a political caricaturist and cartoonist who worked for the magazineTokyo Puck. He was hired by Tenkatsuto do an animation for them. Due to medical reasons, he was only able to do five movies, including Imokawa Mukuzo Genkanban no Maki (1917), before he returned to his previous work as a cartoonist. Another prominent animator in this period wasJun'ichi Kōuchi. He was a caricaturist and painter, who also had studied watercolor painting. In 1912, he also entered the cartoonist sector and was hired for an animation by Kobayashi Shokai later in 1916. He is viewed as the most technically advanced Japanese animator of the 1910s. His works include around 15 movies. Seitaro Kitayamawas an early animator who made animations on his own, not hired by larger corporations. He even founded his own animation studio, the Kitayama Eiga Seisakujo, which was later closed due to lack of commercial success. He utilized the chalkboard technique, and later paper animation, with and without pre-printed backgrounds. The works of these two pioneers include Namakura Gatana (An Obtuse Sword, 1917) and a 1918 film Urashima Tarōwhich were discovered together at an antiquemarket in 2007.


Saturday 1 February 2014

The history of anime began at the start of the 20th century, when Japanese film makers experimented with the animation techniques that were being explored in the West. The first generation of animators in the late 1910s included Ōten Shimokawa, Jun'ichi Kōuchiand Seitaro Kitayama, referred to as the " fathers" of anime. During World War II, propaganda filmssuch as Momotarō no Umiwashi (1943) and Momotarō: Umi no Shinpei (1945) were made, the later being the first anime feature film. During the 1970s, anime developed further, separating itself from its Western roots, and developing distinct genres such as mechaand its Super Robotsub-genre. Typical shows from this period include Lupin IIIand Mazinger Z. During this period several filmmakers became famous, especially Hayao Miyazakiand Mamoru Oshii. In the 1980s, anime was accepted in the mainstream in Japan, and experienced a boom in production. The rise of Gundam, Macross, Dragon Ball, and the Real Robotand space operagenres set a boom as well. The film Akiraset records in 1988 for the production costs of an anime film and went on to become a success worldwide. Later, in 2004, the same creators produced Steamboy, which took over as the most expensive anime film. Space Battleship Yamatoand The Super Dimension Fortress Macrossalso achieved worldwide success after being adapted respectively as Star Blazersand Robotech. The internet also led to the rise of fansubanime. Spirited Awayshared the first prize at the 2002 Berlin Film Festivaland won the 2003 Academy Awardfor Best Animated Feature, while Innocence: Ghost in the Shell was featured at the 2004 Cannes Film Festival.


Sunday 19 January 2014

"Anime style" :- As a popular movement and unique art style, anime styling has been the subject of both satire and serious creative productions. South Park's " Chinpokomon" and " Good Times with Weapons" episodes, Adult Swim's Perfect Hair Forever, and Nickelodeon's Kappa Mikeyare examples of satirical depictions of Japanese culture and anime. Some works have sparked debate for blurring the lines between satire and serious "anime style" productions, such as the American anime style production Avatar: The Last Airbender. These anime styled works have become defined as anime- influenced animation, in an attempt to classify all anime styled works of non-Japanese origin. Some creators of these works cite anime as a source of inspiration and like the French production team for Ōban Star-Racersmoved to Tokyo to collaborate with a Japanese production team. When anime is defined as a "style" rather than as a national product it leaves open the possibility of anime being produced in other countries. A series dubbed as the "Middle East's First Anime Show" is currently in production. The web-based series RWBYis produced using an anime art style and has been declared to be anime. Defining anime as style has been contentious amongst fans, with John Oppliger stating, "The insistence on referring to original American art as Japanese "anime" or "manga" robs the work of its cultural identity."

"Anime style" :- As a popular movement and unique art style, anime styling has been the subject of both satire and serious creative productions. South Park's " Chinpokomon" and " Good Times with Weapons" episodes, Adult Swim's Perfect Hair Forever, and Nickelodeon's Kappa Mikeyare examples of satirical depictions of Japanese culture and anime. Some works have sparked debate for blurring the lines between satire and serious "anime style" productions, such as the American anime style production Avatar: The Last Airbender. These anime styled works have become defined as anime- influenced animation, in an attempt to classify all anime styled works of non-Japanese origin. Some creators of these works cite anime as a source of inspiration and like the French production team for Ōban Star-Racersmoved to Tokyo to collaborate with a Japanese production team. When anime is defined as a "style" rather than as a national product it leaves open the possibility of anime being produced in other countries. A series dubbed as the "Middle East's First Anime Show" is currently in production. The web-based series RWBYis produced using an anime art style and has been declared to be anime. Defining anime as style has been contentious amongst fans, with John Oppliger stating, "The insistence on referring to original American art as Japanese "anime" or "manga" robs the work of its cultural identity."

ANIME-Fan response:- Anime clubsgave rise to anime conventionsin the 1990s with the "anime boom," a period marked by increased popularity of anime. These conventions are dedicated to anime and manga and include elements like cosplaycontests and industry talk panels. [Cosplay, a portmanteaufor "costume play", is not unique to anime and has become popular in contests and masquerades at anime conventions. [Japanese culture and words have entered English usage through the popularity of the medium, including otaku, a derogatory Japanese term commonly used in English to denote a fan of anime and manga. Anime enthusiasts have produced fan fictionand fan art, including computer wallpaper and anime music videos.

ANIME-Influence on world culture:- Anime has become commercially profitable in Western countries, as demonstrated by early commercially successful Western adaptations of anime, such as Astro Boy. Since the 19th century, many Westerners have expressed a particular interest towards Japanand anime has dramatically exposed more Westerners to the culture of Japan.

ANIME-Awards:- The anime industry has several annual awards which honor the year's best works. Major annual awards in Japan include the Ōfuji Noburō Award, the Mainichi Film Award for Best Animation Film, the Animation KobeAwards, the Japan Media Arts Festivalanimation awards, the Tokyo Anime Awardand the Japan Academy Prize for Animation of the Year. In the United States, anime films compete in the ICv2.com Anime Awards There were also the American Anime Awards, which were designed to recognize excellence in anime titles nominated by the industry, and were held only once in 2006. Anime productions are also nominated and win awards not exclusively for anime.

ANIME-Industry :- The animation industry consists of more than 430 production companies with some of the major studios including Toei Animation, Gainax, Madhouse, Gonzo, Sunrise, Bonesand Studio Ghibli. Many of the studios are organized into a trade association, The Association of Japanese Animations. There is also a labor unionfor workers in the industry, the Japanese Animation Creators Association. Studios will often work together to produce more complex and costly projects, as done with Studio Ghibli's Spirited Away. An anime episode can cost between US$100,000 and US$300,000 to produce. In 2001, animation accounted for 7% of the Japanese film market, above the 4.6% market share for live-action works. [The popularity and success of anime is seen through the profitability of the DVD market, contributing nearly 70% of total sales. The anime market for the United States was worth approximately $2.74 billion in 2009. [Dubbed animation began airing in the United States in 2000 on networks like The WBand Cartoon Network's Adult Swim.18In 2005, this resulted in five of the top ten anime titles having previously aired on Cartoon Network. As a part of localization, some editingof cultural references may occur to better follow the references of the non-Japanese culture. The cost of English localization averages US $10,000 per episode. The industry has been subject to both praise and condemnation for fansubs, the addition of unlicensed and unauthorized subtitled translations of anime series or films. Fansubs, which were originally distributed on VHS bootlegged cassettes in the 1980s, have been freely available and disseminated online since the 1990s. Fansubbers tend to adhere to an unwritten code to destroy or no longer distribute an anime once an official translated or subtitled version becomes licensed, although fansubs typically continue to circulate through file sharing networks.

ANIME-Characters :- Body proportions of human anime characters tend to accurately reflect the proportions of the human body in reality. The height of the head is considered by the artist as the base unit of proportion. Head heights can vary, but most anime characters are about seven to eight heads tall. Anime artists occasionally make deliberate modifications to body proportions to produce super deformedcharacters that feature a disproportionately small body compared to the head; many super deformed characters are two to four heads tall. Some anime works like Crayon Shin-chancompletely disregard these proportions, such that they resemble Western cartoons. A common anime character design convention is exaggerated eye size. The animation of characters with large eyes in anime can be traced back to Osamu Tezuka, who was deeply influenced by such early animation characters as Betty Boop, who was drawn with disproportionately large eyes. Tezuka is a central figure in anime and manga history, whose iconic art style and character designs allowed for the entire range of human emotions to be depicted solely through the eyes. The artist adds variable color shading to the eyes and particularly to the cornea to give them greater depth. Generally, a mixture of a light shade, the tone color, and a dark shade is used. Cultural anthropologist Matt Thornargues that Japanese animators and audiences do not perceive such stylized eyes as inherently more or less foreign. However, not all anime have large eyes. For example, the works of Hayao Miyazakiare known for having realistically proportioned eyes, as well as realistic hair colors on their characters. Hair in anime is often unnaturally lively and colorful or uniquely styled. The movement of hair in anime is exaggerated and "hair action" is used to emphasize the action and emotions of characters for added visual effect. Poitras traces hairstyle color to cover illustrations on manga, where eye-catching artwork and colorful tones are attractive for children's manga. Despite being produced for a domestic market, anime features characters whose race or nationality is not always defined, and this is often a deliberate decision, such as in the Pokémonanimated series. Anime and manga artists often draw from a common canon of iconic facial expression illustrations to denote particular moods and thoughts. These techniques are often different in form than their counterparts in Western animation, and they include a fixed iconographythat is used as shorthand for certain emotions and moods. These expression are often exaggerated and are typically comedic in nature. For example, a male character may develop a nosebleedwhen aroused, stemming from a Japanese old wives' tale. A variety of visual symbols are employed, including sweatdrops to depict nervousness, visible blushing for embarrassment, or glowing eyes for an intense glare.

Saturday 18 January 2014

ANIME-Animation technique:- Anime follows the typical production of animation, including storyboarding, voice acting, character design, and cel production. Since the 1990s, animators have increasingly used computer animationto improve the efficiency of the production process. Artists like Noburō Ōfujipioneered the earliest anime works, which were experimental and consisted of images drawn on blackboards, stop motionanimation of paper cutouts, and silhouette animation. Cel animation grew in popularity until it came to dominate the medium. In the 21st century, the use of other animation techniques is mostly limited to independent short films, including the stop motion puppet animation work produced by Tadahito Mochinaga, Kihachirō Kawamotoand Tomoyasu Murata. Computers were integrated into the animation process in the 1990s, with works such as Ghost in the Shelland Princess Mononokemixing cel animation with computer-generated images. Fuji Film, a major cel production company, announced it would stop cel production, producing an industry panic to procure cel imports and hastening the switch to digital processes. Prior to the digital era, anime was produced with traditional animationmethods using a pose to pose approach. The majority of mainstream anime uses fewer expressive key framesand more in-betweenanimation. Japanese animation studios were pioneers of many limited animationtechniques. animators in Japan, like everywhere else, study the techniques of Disney in school, but anime has a distinct set of conventions that Japanese animators must learn and apply. Unlike Disney animation, where the emphasis is on the movement, anime emphasizes the art quality as limited animation techniques could make up for the lack of time spent on movement. Such techniques were often used not only to meet deadlines but also as artistic devices. Anime scenes place emphasis on achieving three-dimensional views, and backgrounds are instrumental in creating the atmosphere of the work. The backgrounds are not always invented and are occasionally based on real locations, as exemplified in Howl's Moving Castleand The Melancholy of Haruhi Suzumiya. Oppliger stated that anime is one of the rare mediums where putting together an all-star cast usually comes out looking "tremendously impressive." The cinematic effects of anime differentiates itself from the stage plays found in American animation. Anime is cinematically shot as if by camera, including panning, zooming, distance and angle shots to more complex dynamic shots that would be difficult to produce in reality. In anime, the animation is produced before the voice acting, contrary to American animation which does the voice acting first; this can cause lip syncerrors in the Japanese version.

ANIME-Attributes :- Anime is a diverse art form that is targeted and produced for the domestic Japanese audience and market. Anime differs greatly from other forms of animation by its diverse art styles, methods of animation, its production and its process. Visually, anime is a diverse art form that contains a wide variety of styles that share few similarities to one another.

ANIME-Genres :- Anime are often classified by target demographic, including kodomo (children's), shōjo (girls'), shounen (boys') and a diverse range of genres targeting an adult audience. Shoujo and shounen anime sometimes contain elements popular with children of both sexes in an attempt to gain crossover appeal. Adult anime may feature a slower pace or greater plot complexity that younger audiences typically find unappealing, as well as adult themes and situations.:44–48A subset of adult anime works feature pornographic elements and are labeled "R18" in Japan, but internationally these works are grouped together under the term hentai(Japanese for "pervert"). By contrast, a variety of anime sub-genres across demographic groups incorporate ecchi, sexual themes or undertones without depictions of sexual intercourse, as typified in the comedic or haremgenres; due to its popularity among adolescent and adult anime enthusiasts, incorporation of ecchi elements in anime is considered a form of fan service. Anime's genre classification is different from other types of animation and does not lend itself to simple identity. Gilles Poitrascompared the labeling Gundam 0080and its complex depiction of war as a "giant robot" anime akin to simply labeling War and Peacea "war novel". Science fictionis a major anime genre and includes important historical works like Tezuka's Astro Boyand Yokoyama's Tetsujin 28-go. A major sub-genre of science fiction is mecha, with the Gundam metaseriesbeing iconic. The diverse fantasy genreincludes works based on Asian and Western traditions and folklore; examples include the Japanese feudal fairytale InuYasha, and the depiction of Scandinavian goddesses who move to Japan to maintain a computer called Yggdrasilin Oh My Goddess. Genre crossing in anime is also prevalent, such as the blend of fantasy and comedy in Dragon Half, and the incorporation of slapstick humor in the crime anime Castle of Cagliostro. Other subgenres found in anime include magical girl, harem, sports, martial arts, literary adaptations and war. Genres have emerged that explore homosexual romances. While originally pornographic in terminology, yaoi(male homosexuality) and yuri(female homosexuality) are broad terms used internationally to describe any focus on the themes or development of romantic homosexual relationships. Prior to 2000, homosexual characters were typically used for comedic effect, but some works portrayed these characters seriously or sympathetically.

Friday 17 January 2014

History Of ANIME:- Anime arose in the early 20th century, when Japanese filmmakers experimented with the animation techniques also pioneered in France, Germany, the United States and Russia. A claim for the earliest Japanese animation is Katsudō Shashin, an undated and private work by an unknown creator. In 1917, the first professional and publicly displayed works began to appear. Animators such as Ōten Shimokawaand Seitarou Kitayamaproduced numerous works, with the oldest surviving film being Kouchi's Namakura Gatana, a two-minute clip of a samurai trying to test a new sword on his target only to suffer defeat. The 1923 Great Kantō earthquakeresulted in widespread destruction to Japan's infrastructure and the destruction of Shimokawa's warehouse, destroying most of these early works. By the 1930s animation was well established in Japan as an alternative format to the live-actionindustry. It suffered competition from foreign producers and many animators, such as Noburō Ōfujiand Yasuji Murata, who still worked in cheaper cutout animationrather than cel animation. Other creators, such as Kenzō Masaokaand Mitsuyo Seo, nonetheless made great strides in animation technique; they benefited from the patronage of the government, which employed animators to produce educational shorts and propaganda. The first talkieanime was Chikara to Onna no Yo no Naka, produced by Masaoka in 1933. By 1940, numerous anime artists' organizations had risen, including the Shin Mangaha Shudan and Shin Nippon Mangaka. The first feature length animated film was Momotaro's Divine Sea Warriorsdirected by Seo in 1945 with sponsorship by the Imperial Japanese Navy. The success of The Walt Disney Company's 1937 feature film Snow White and the Seven Dwarfsprofoundly influenced many Japanese animators. In the 1960s, manga artist and animator Osamu Tezukaadapted and simplified many Disney animation techniques to reduce costs and to limit the number of frames in productions. He intended this as a temporary measure to allow him to produce material on a tight schedule with inexperienced animation staff. Three Tales, aired in 1960, was the first anime shown on television. The first anime television series was Otogi Manga Calendar, aired from 1961 to 1964. The 1970s saw a surge of growth in the popularity of manga, Japanese comic booksand graphic novels, many of which were later animated. The work of Osamu Tezuka drew particular attention: he has been called a "legend" and the "god of manga". His work – and that of other pioneers in the field – inspired characteristics and genres that remain fundamental elements of anime today. The giant robotgenre (known as " mecha" outside Japan), for instance, took shape under Tezuka, developed into the Super Robotgenre under Go Nagaiand others, and was revolutionized at the end of the decade by Yoshiyuki Tominowho developed the Real Robotgenre. Robot anime like the Gundamand The Super Dimension Fortress Macrossseries became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan and worldwide today. In the 1980s, anime became more accepted in the mainstreamin Japan (although less than manga), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more at the turn of the 21st century. In 2002, Spirited Away, a Studio Ghibliproduction directed by Hayao Miyazakiwon the Golden Bearat the Berlin International Film Festivaland in 2003 at the 75th Academy Awardsit won the Academy Award for Best Animated Feature.

Tuesday 14 January 2014

ANIME Format The first format of anime was theatrical viewing which originally began with commercial productions in 1917. Originally the animated flips were crude and required played musical components before adding sound and vocal components to the production. On July 14, 1958, Nippon Televisionaired Mole's Adventure, both the first televised and first color anime to debut. It wasn't until the 1960s when the first televised series were broadcast and it has remained a popular medium since. Works released in a direct to video format are called " original video animation" (OVA) or "original animation video" (OAV); and are typically not released theatrically or televised prior to home media release. The emergence of the internet has led some animators to distribute works online in a format called " original net anime" (ONA). The home distribution of anime releases were popularized in the 1980s with the VHSand Laser Discformats. The VHS NTSC video format used in both Japan and the United States is credited as aiding the rising popularity of anime in the 1990s. The Laser Disc and VHS formats were transcended by the DVD format which offered the unique advantages; including multiple subtitling and dubbing tracks on the same disc. The DVD format also has its drawbacks in the its usage of region coding; adopted by the industry to solve licensing, piracy and export problems and restricted region indicated on the DVD player. The Video CD (VCD) format was popular in Hong Kong and Taiwan, but became only a minor format in the United States that was closely associated with bootlegcopies.